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Half Life 2 Question | Locked | |
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Oct 12 2004 Anchor | |
Can someone please tell me what the polygon limits on models will be for hl2 or where I could find that info? Thanks! --EDIT-- I would need the info specifically for vehicles Edited by: e-labs.ecion -- E-Labs.Ecion ~~ Official modDB BoobMan |
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Oct 12 2004 Anchor | |
sorry, well, im not sure if that info is available yet. |
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Oct 12 2004 Anchor | ||
lots n lots --
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Oct 12 2004 Anchor | ||
The information won't be released until the SDK is released, so you know just as much as we do about that answer -- "He who fights with monsters might take care lest he thereby become a monster." |
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Oct 12 2004 Anchor | |
Oct 13 2004 Anchor | ||
The SDK's releasing in 4 weeks? Where did you hear this? -- "He who fights with monsters might take care lest he thereby become a monster." |
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Oct 13 2004 Anchor | |
Oct 13 2004 Anchor | ||
lots n lots --
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Oct 13 2004 Anchor | ||
Well, did they put this up on a web site or something? I'm about to crap my pants if it's really coming out in 4 weeks -- "He who fights with monsters might take care lest he thereby become a monster." |
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Oct 13 2004 Anchor | |
Oct 13 2004 Anchor | ||
If it's not Gabe Newell or Doug Lombardi, then it's questionable. heheh -- "He who fights with monsters might take care lest he thereby become a monster." |
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Oct 13 2004 Anchor | |
Players are around 4000 polys-ish I bet, and "star" NPCs would be 8000-ish because of their ideal appearance to lipsync n' crap like that. -- < insert subject games here >
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Oct 13 2004 Anchor | |
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Oct 13 2004 Anchor | |
kekekekeke. |
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Oct 13 2004 Anchor | ||
He has the SDK? HOW IS IT POSSIBLE? lol I need to beg my way into getting one -- "He who fights with monsters might take care lest he thereby become a monster." |
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Oct 13 2004 Anchor | |
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Oct 13 2004 Anchor | |
ok.. so if u say average around 4k - 5k for the midrange pcs.. would that work?...if humans are 8k (top-end) what would or could vehicles have?. Coz we'll have a huge number of different vehicles in psycho hill... so I just want to make sure that we won't put the poly count too high :-\ Thanks for all the info up to this point guys -- E-Labs.Ecion ~~ Official modDB BoobMan |
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Oct 13 2004 Anchor | |
CS:S's players are 3000 polys each (a guestimate) -- < insert subject games here >
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Oct 13 2004 Anchor | |
Whats high end for HL2 its req are so low. |
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Oct 14 2004 Anchor | ||
It's because the game can fluctuate, like the original Half-Life, to run on both low-end and high-end computers. The more polys you pour into your models, the better it looks, but you'd need higher specs to make sure it runs right. Basically, every game should be like Half-Life 2, in respects to being able to work on both kinds of computers -- "He who fights with monsters might take care lest he thereby become a monster." |
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Oct 14 2004 Anchor | |
yeah I agree... that would make things so much more pleasant for gamers. -- E-Labs.Ecion ~~ Official modDB BoobMan |
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Oct 14 2004 Anchor | ||
Preload 6 is out. Maps. -- Why wont it save me? |
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Oct 14 2004 Anchor | |
Close, but no cheese puffs. -- The Fry-Lord has spoken! |
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Oct 14 2004 Anchor | |
I think u kinda hit the wrong quote :-P.. but yeah.. what about the vehicles? My vehicle modeller needs to know for the different vehicles (trucks, police cars, pick ups, etc.) he has to model. -- E-Labs.Ecion ~~ Official modDB BoobMan |
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Oct 14 2004 Anchor | |
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