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Game creation? (Forums : PC Gaming : Game creation?) Locked
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Blackops67
Blackops67 L 95 SF sniper
Jul 4 2005 Anchor

See i have many ideas to creat new games of all types and sizes but never the skill money or personal to do so. Such as a game that incorperates thousands oweapons and can allow a player to travel of a whole planet(s). Wold be great for Multiplayer but like i said I have none of thie things needed. so please band togeather here with all kinds of dreames and together change the gaming industry!

Jul 4 2005 Anchor

its called an mmo, theres tons out already and it would hardly change the gaming industry if you did one. plus you would have to buy and maintain really expensive servers to support all the players. not gonna happen.

ImTheDarkcyde
ImTheDarkcyde ¯\(º_o)/¯
Jul 4 2005 Anchor

get the skill using money.

Derek Smart did this by himself actually

he did it really shitty, but he did it.

i wouldnt say he changed the gaming industry, but he's an asshole if that counts for anything

Jul 4 2005 Anchor

sorry, but theres millions of you out there, dreamers of unachieveable dreams that dont understand the true limitations of the current gaming technology. sure right now things seem limitless but really theres a limit.

I can bet that 99% of your ideas arnt original, not to sound offensive but thats how the ball rolls around here, theres millions of people with ideas and they think thier original just because someone in the industry hasnt done it, just because it hasnt been done, dosnt mean it hasnt been thought of, it just means we dont have the technology to do so.

thousands of weapons? players traveling through whole planets? like blender said, an MMO is that to a T, but even that has its limits, and huge limits at that.

you have to come back down to earth. A game idea is a dime a dozen, accually completeing one of good quality is the challenge.

--

Spitfire
Creator and Leader of Http://www.Nocturnal-Studios.com

Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Jul 4 2005 Anchor

what you state here is MMORPG stuff. and unfortunatly this is not what good games are made out of, but it's the best way to squeeze money out of poor gamers.

tousands of weapons. who had this sig with the noob saying he wanna make CS but with more weapons? more weapons is hardly a good ingredient for a good game. too many weapons can ruin the fun as making so many of them takes time and if time is short quality gets even shorter.

travel whole planet. depends. if you talk of the typical MMORPG way to travel the world, hence a 2d map and if you enter dungeons you have to load special maps and such, then yes there exist tons of them. if you mean true 3d world travelling then you get where my game is heading for, which is not common. with that though you have to be carefull too. just having large worlds doesn't make a game good. if you have no gameplay that fills this world or is addicting this all helps you exactly nothing.

dreams. there is nothing wrong with having dreams Spitfire2. this is the reason why i started my project and why i want to do some things which i did not find in that way in other games. the difference here though is: i'm a programmer, and i know what skills i have and what i am able to achieve (and what i can achieve with current technology). but in general dreaming is good... without dreams, there are no ideas... and without ideas the gaming industry stays what it is today: dead boring and money picking.

Jul 4 2005 Anchor

I'm not saying dreams are a bad idea, just dreams within reason, I have a dream of a video game I've been keeping in my pocket for years trying to release but I know what is needed to go into a video game so I dont go insaine with my dreams by designing an mmorpg that I know for a fact I would never in my life time be able to make.

personaly I think theres a huge future in MMORPGs but they are just producing them wrong, they have very flawed design ideas and extreamly repetative game play, but having a huge world run by players themselves creating thier own story I think is a great idea just not a very easy one to achive. Today all you can do in MMORPGs is like a repetative sequence.

Fight, Level, get better weapons/equipment, repeat.

theres no depth to the games, sure they throw in Crafting and Mining, but no one ever wants to play those classes.

MMORPGS have a huge future ahead of them, but they have alot of progress to make before they can become worth while.

--

Spitfire
Creator and Leader of Http://www.Nocturnal-Studios.com

Blackops67
Blackops67 L 95 SF sniper
Jul 4 2005 Anchor

Heres the thing i never said that my ideas would be a success but there are many modders that would have better ideas and if we worked together like the modding teams do it should be about the same as the way many games are made,(as in the teams aspect) and buy changing the gaming industry I mean IF this were to happen the surge of games would be enough to knock gaming prices on the ass due to the flood of games entering.

Blackops67
Blackops67 L 95 SF sniper
Jul 4 2005 Anchor

Oh and by MMORPGS for those of u who have ever played runescape/ World of war craft/ ect. Just look at the turn out they got. Oh and what you are saying about the life time to create it if you could get a group of say 150 ppl (refrenceing from EV Nova) and the time would fraction down quite quickly.

Edited by: Blackops67

Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Jul 4 2005 Anchor

old coder wisdom: if you double the men you double the time needed. this is because each new person has to be trained in the area it wants to work. it's a paradoxon but people in real coder projects know this effect very well ;)

Jul 4 2005 Anchor

not to mention keeping a huge surge of that many people organized and working together is humanly impossible over the internet.

there is very little we as modders can do to effect the video game industry. and creating a mass surge of games is gonna do nothing but create chaos, quantity isnt gonna beat quality.

anything we do as a mod community will have zero effect on the gaming industry. if your so set on changing the video game industry, create your own company, and make legit games, not mods, no matter how much work you put into a mod it is still owned by the game your editing, so you cant make a penny off of it and you cant sell it as a stand alone, you cant do anything with it other then give it away for free.

it takes a team of 30 people in a real game company setting to produce a game in 2 years,

now take away the organization and professionalizm of a game company and put it in perspective of 150 amature game editors, on an internet setting in which it is nearly impossible to effectivly communitcate ideas to a team of 150 people at once, I'd say to accually produce something worth while your looking at 10 years, and a game every 10 years isnt exacly going to "Knock the video game industry on thier ass"

--

Spitfire
Creator and Leader of Http://www.Nocturnal-Studios.com

Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Jul 4 2005 Anchor

Spitfire2 wrote: anything we do as a mod community will have zero effect on the gaming industry.

this is not fully true. Counter Strike for example had a massive impact on the gaming industries. if not in quality at last in the flood of games with modding support. also Valve had a real big interest in buying CS so there must have been something 'valuable' in their opinion. otherwise they would have left it alone.

modders can give impulses. and a lot use this to jump into real game deving, which is not a surprise.

Blackops67
Blackops67 L 95 SF sniper
Jul 5 2005 Anchor

Ahh once agian i have a crappy answer for these see the thing with modders being set in one spacific area is a good thing see lets use sound techs for example see the game needs the sound fx and music tracks see what u do is have each peson on a certain part of the total of all of these as in one tech works with a specific song or ranging affect ect ect. As well as the chasos was attemped to be solved by windows messenger as well as net comfrence (never went well) see right now im taking a course in business management and were experimenting with these and the handle large groups well see what u must do to start any business is sink just enough mmoney into that you can recover from so some of the business software can be a great solution to the chaos. And about the mods changing the game ing industry the best that will do is spark the the gamming company to come out with a new product such as DC did with BF2. But the massive flood of games this could generate would be enough to kick prices in the ass the downside to this wold be the companys competing over each other eventually forcing alot of them out of business.

Oh and Dragonlord lunix rules! By the way nice random quote lol

Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Jul 5 2005 Anchor

Blackops67 wrote: Oh and Dragonlord lunix rules! By the way nice random quote lol

^_^... unfortunatly the only good thing on your post... grammar wise.

if you could spend some time 'debugging' your posts before releasing them to the big wide world would help a lot. i understood nearly nothing of what you just tried to say.

Jul 5 2005 Anchor

yes I know of the story of CS, but IMO that was a once in a life time thing, I've never seen any other high quality mod get picked up by any company.

I have no idea where your getting all these crazy ideas from, in reality they wont work, but if you wanna keep dreaming go right ahead.

I've been around the mod block, and its a messy scene.

--

Spitfire
Creator and Leader of Http://www.Nocturnal-Studios.com

Dragonlord
Dragonlord Linux-Dragon of quick wit and sharp tongue
Jul 5 2005 Anchor

just because there is a lot of mess doesn't mean there can ris a phoenix from the ashes. what it takes is knowledge and dedication. as most modders are though not even mature (i know of age 15 people) they lack one of the most important things: experience, beeing it with other projects or things like university or even good real life projects. and knowledge and experience doesn't grow in trees so it takes time until something really good arises.

VegasTheWZAd
VegasTheWZAd Skull Servant
Jul 5 2005 Anchor

Spitfire2 wrote: anything we do as a mod community will have zero effect on the gaming industry.


Not true. The makers of BF1942 hired the people who made the desert combat mod.

Blackops67
Blackops67 L 95 SF sniper
Jul 5 2005 Anchor

Well see thats the thing there not just dreams some of them have been done as well as were i live we try things so alot of these are tried and tested over and over agian. Oh and sry bout the bad grammer i type fast but not accurate. Also i agree with Dragonlord Even in chaos there is order and the the thing with the new modders that lack the experience is that lack is made up for by the ambition to suceed and produce something to be proud of. As well as the knowledge doesent grow on trees is very true many ppl i know have done modding for years but never really learned enough to produce any thing other than low detailed renders as in like curved edges very bumpy (C&C Generals mods). See making a game is like cooking it needs the right ingredints and amount of them to make the right size or flavor. Sry for the bad anlogy.

Fear the darkness- Blackops

P.S. sry for the bad grammer.

Edited by (in order): Blackops67, Blackops67, Blackops67

Jul 7 2005 Anchor

it will never happen.


end of thread.

Blackops67
Blackops67 L 95 SF sniper
Jul 9 2005 Anchor

As I recall u r not a modderator so no end to thread until moddb says its over. And be open minded mate there is always odd and evens to group gatherings even if it's a 1,000,000,000 to 1 there is always that 1 chance that it might happen and some times all it need is some help getting started. Not saying iim gonna start anything just so no one gets that idea. It would probably take hundreds of people to start it.

Mauvebib
Mauvebib Swallow My Pride
Jul 9 2005 Anchor

Please read this thread:

Moddb.com

Mull it over, understand it and trust me, you'll be better off.

--

Defeat in Detail 2 - Standalone RTS Game
Planetquake.com
Moddb.com

Jul 14 2005 Anchor

The original poster should go to www.realmcrafter.com

Go there and when the software comes out buy it.
Now...its not going to come out for a month or more, so in the meantime, if I were you...I would learn about modeling.

If you dont want to take the time to learn modeling then you arent serious about wanting to make games.

Once you produce some models...then write out your game idea into a document explaining every little detail...then show your work and try to get other members.

Otherwise just begging for a team wont work. I wish you luck and hope this helps.

Mauvebib
Mauvebib Swallow My Pride
Jul 14 2005 Anchor

DarkSign - You don't have to be able to model to make games. You can make maps, code, textures, sounds etc etc. You just have to be able to do something useful.

Personally however I've found it useful to learn to be at least capable in most fields, so that I can get something made if I can't get any assistance.

--

Defeat in Detail 2 - Standalone RTS Game
Planetquake.com
Moddb.com

Nemor
Nemor Moddb Monkey
Jul 14 2005 Anchor

Realmcrafter pretty much has coding, maps, textures etc all sorted. It's got everything a game needs, the only things you really have to change is models and skins.

It comes with so many different generators and easy-to-use questionnaires and such that decide how you want your game to be.

Edited by: Nemor

--

E-Force Mod Leader, Modeller & Mapper.

Eforcemod.net
Eforcemod.net

Blackops67
Blackops67 L 95 SF sniper
Jul 14 2005 Anchor

Well im sorry if im a bit off here but what exactaly is realmcrafter? All hear here it sounds like a giant multitool. Oh and darksign the moddiling part is a very important part to it all but it isint all of it such as sfx playes a very important part in it all. But although that you need all of the other things the moddling does pretty much dictate the games direction. Now as far as ive see it can be a one man opperation but it is extreamly slow, harsh, and usually turns out painful but with a team howevere things will go much faster so i agree with Darksing with writing every thing down and presenting to others and seeing if they will bite on the idea.

Thanks for posting and you all have a nice day.

Nemor
Nemor Moddb Monkey
Jul 15 2005 Anchor

Realmcrafter is like a game generator if you will. It's made for MMO's if I'm not mistaken. Basically it has a shitload of effects, npc and character models, weapons (all fantasy I think though) sounds, effects etc.

You get like drop-down menus and you start picking how you want your game to run, theres tools that help you setup stuff such as running speed, hp, armour statistics etc. etc.

It's basically a big ass game generator, and is fairly easily moddable. I think one of the setbacks is it's coding structure is Blitz3D, which is quite ok and easy enough to learn, but it's not as powerful as C++ engines.

It lacks a bit in graphics and alot of the basic stuff we see in engines today such as dynamic lighting and normal mapping etc too.

--

E-Force Mod Leader, Modeller & Mapper.

Eforcemod.net
Eforcemod.net

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