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G36! | Locked | |
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Jan 26 2004 Anchor | |
Okay, my second gun, teh G36: EDIT: Crap! Forgot to smooth! - Edited By Wilhelm_III On Mon 26th, Jan 2004 @ 9:25:52pm |
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Jan 26 2004 Anchor | ||
well it still looks pretty schweet - Edited By hatel3reed On Mon 26th, Jan 2004 @ 11:00:32pm --
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Jan 26 2004 Anchor | |
I'll post the smoothed version to marrow. In the mean time, can any one guess how many polys? |
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Jan 26 2004 Anchor | ||
200? |
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Jan 26 2004 Anchor | |
...Thanks for the high opinion. 1700. |
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Jan 27 2004 Anchor | |
looks nice -- Nothing. |
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Jan 27 2004 Anchor | ||
1700 !!!!!!! it looks like 500 to me but anyway, good for a second model:) i have posted my second one on moddb something like 6-7 months ago, it was an mp5sd3 and... it was a bit crappy:D (and it had a shitload of polygons:P) - Edited By BartNowciu On Tue 27th, Jan 2004 @ 9:23:05am -- |
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Jan 27 2004 Anchor | ||
1101... |
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Jan 27 2004 Anchor | |
Not bad for your second model You need to work on getting the polycount down though. |
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Jan 27 2004 Anchor | |
what puts the poly count up? -- Nothing. |
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Jan 27 2004 Anchor | |
Adding more polys.... I take it you don't know much about moddeling - Edited By a_llama On Tue 27th, Jan 2004 @ 8:05:50am |
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Jan 27 2004 Anchor | |
NO Tell me, TELL ME !!! -- Nothing. |
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Jan 27 2004 Anchor | |
Ok, Polygons are 2d shapes with more than 2 sides (bit of maths there). But the only polygons that video cards/games support are triangles, so in modelling polys=triangles. Models are made up of polygons. |
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Jan 27 2004 Anchor | |
k... so when he said he used 1700 polys.. he useed 1700 different shapes ? -- Nothing. |
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Jan 27 2004 Anchor | |
that model is made up of 1700 triangles yes. |
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Jan 27 2004 Anchor | |
nice job -- look at me, i have no signature! |
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Jan 27 2004 Anchor | |
That will give you a better idea chis. |
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Jan 27 2004 Anchor | |
he left the insides on like. I got rid of mine as the following picture shows clearly. -- snetErz.com - Web Design |
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Jan 27 2004 Anchor | ||
you modeled it with gmax wilhelm? -- |
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Jan 27 2004 Anchor | |
Oh yeah, if you are gonna post a piccy turn off the grid. |
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Jan 27 2004 Anchor | ||
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Jan 27 2004 Anchor | |
Thanks for the help there, I'll see what I can do about the poly count and I'll try modeling from a side view too. EDIT: And yeah, this is with gmax. - Edited By Wilhelm_III On Tue 27th, Jan 2004 @ 6:03:02pm |
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