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Freelance 3D modeler, animator, and programmer for hire (Forums : Recruiting & Resumes : Freelance 3D modeler, animator, and programmer for hire) Locked
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May 7 2015 Anchor

I have two years of experience working in Unity3D. One year was spent as a developer for Oregon State University, the other as a freelancer, and I have recently begun releasing products in the Asset Store.

-Bachelors of Science in Media Communications
-Experience in C# and Javascript
-Primarily focused in environmental and character modeling
-Experience in 3D animation (character and otherwise)
-Experience in creating and editing textures and materials (Not a 2D artist)

Check out my photo portfolio on my Facebook page:
Facebook.com

Also, check out my products on the Unity Asset Store:
Assetstore.unity3d.com

Contact me at swardgamedev@gmail.com

GeneralJist
GeneralJist Titles of a "General" nature
May 9 2015 Anchor

Now, when you say "developer developer for Oregon State University " do you mean you worked in the employment/ internship for the institution, or you were involved in unity projects for a year while you were there?

Can you link to some of the other freelance work you've done?

Also, forgive me, and I really do mean no disrespect to you and your craft, but I had a look at your links, why do you think you have enough experience to be paid directly?
By that. I mean, usually those who require payment have years of actual Industry experience, and frankly comparatively from what I saw, it just doesn't match up.
In my humble opinion, your logo looks the most professional.

Again, my opinion, and i know this will decrease my chance of asking you for help, but I'm just giving you my honest 1st impressions.

Edited by: GeneralJist

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Our home page:

Honorgames.co

My 1st book:

Booklocker.com

May 12 2015 Anchor

I developed games and 3D animations for Oregon State University's online classes. I unfortunately do not have access to those projects. They like to keep things locked up tight. I do not have previous freelance work to show because I have done very little freelance work prior to this post. The few people I have done work for have to yet to finish their projects, so there's nothing really to show for them either.

Not every freelancer has worked for a big game development company. My portfolio shows my ability to 3D model and animate. It is still a work in progress, as is any portfolio. Everyone has to start somewhere, and this is my beginning as a freelancer. My work will speak for itself as I continue to develop the project I am personally working on, as well as the work my clients will produce through my help.

I acknowledge your point about my work not showing a great depth of experience. My response to that in short, is that it is because I have not yet done much freelance work, but those who email me and see what I can do for them, will not be disappointed.

GeneralJist
GeneralJist Titles of a "General" nature
May 16 2015 Anchor

ahhh ok, fair enough,

cool, what were the classes about?
I was not aware they had unity classes.
Glad to see a public institution taking a more progressive stance when it comes to game development.

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Our home page:

Honorgames.co

My 1st book:

Booklocker.com

May 20 2015 Anchor
They weren't gaming classes. I worked for the part of the University that creates the online course material. I did everything from creating simulations of bees to first person walk-throughs of permacultural farms. Just depended on the instructor that needed something and what he requested.

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