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Experienced Composer looking for a project. (Forums : Recruiting & Resumes : Experienced Composer looking for a project. ) Locked
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Jul 20 2011 Anchor

Hello, my name is Krafty & I am a 32 year old audio architect.

I have been creating music for almost 17 years now and have dabbled in the dark art of sound design, I have been involved directly or indirectly with mod projects like, Shattered Faith, Iron Grip, Desert Conflict, The Hidden, First Strike to name but a few and use to be lead composer at Sonic Valley.

I'm looking for a new Mod to get stuck in to... something interesting, fun, inspiring & innervative.

I am willing to create music of any genre apart from country and western :P

I can also fabricate sound effects and mix/master audio from voice overs to explosions.

I've rambled enough :) Do not hesitate to check out my SoundCloud which includes new and very old examples. If you feel you need more examples from me that may be more suited to your projects needs, let me know.

Look forward to hearing from you,

NoiseKraft

SoundCloud

Jul 20 2011 Anchor

Just sent you a PM.

Jul 21 2011 Anchor

Thank you, I will check it out.

Obviously I would like to be in the possition of having a few offers before deciding what to do.

NK

Nightshade
Nightshade Senior Technical Artist
Jul 23 2011 Anchor

Hello
I like your work. A lot of good orchestral songs there, and your skill really shines through.
I'm wondering how comfortable you are creating electronic music though? say Downtempo, Ambient and other so-called "chill out" genres?

Right now me and 3 others are working on the prototype for a single player FPPP (First-person Puzzle Platformer) with a unique gameplay that currently does not exist in any 3D game as far as we know. The environment will have a clean minimalistic sci-fi art style and there will be plenty of different puzzle elements gradually being introduced to the player. I'm not exactly sure how many different songs we will need but we are probably talking about five 10-20 min long songs (long songs are typical for the ambient genre after all) and one much shorter song for the menu music. We wont have any dynamic music or anything like that. We are still in post-production though, working on a prototype as we speak.

We are planning to do a larger recruitment later in about 2 weeks when the prototype is finished. So if you join now, there is a chance that it will take a bit of time before your music will be available in the game. But nevertheless: contributors will get credited fully.

Our long-term plan is to release the mod on Desura.

If you think this sounds like an interesting game, we can give you access to our restricted dev forum where you can find out more about the game mechanics and design.

Also, I'm well-aware of the number of "bad" mods around here who either get stalled, doesn't have the proper management or the proper talent and so on, so let me introduce you to our team:

Andy - Concept artist

  • 4 years experience freelance illustration and production art
  • Portfolio: Blackburnart.carbonmade.com
  • Background and education in traditional painting and 3d game art

Anthony - Producer/Game designer

  • 4 years experience working with game design
  • Been a lecturer on narrative design, worked as a level designer and scripter
  • Portfolio: Elaquine.net
  • Background in theatre

Lance - Lead programmer

  • 4 years professional software development, including an internship at NASA
  • Strong experience with 6+ programming languages, database design and development, graphical development, web development, networking, distributed/parallel developement
  • Strong familiarity with UDK engine and unrealscript
  • Very strong math, physics, and analytic skills

Martin - Lead artist (myself)

  • 2 years experience working in game development teams and with 3D art. 6 months experience working on a AAA-title (Renegade Ops, Avalanche Studios). 5+ years experience with pixel graphics (Photoshop/2D), graphical design and web design.
  • Basic skills in game design, level design, animation/rigging and vector graphics.
  • Previous experience working with modding for the source engine.
  • Portfolio: Martin.dahlin.net
  • Very strong administrative and analytical skills. Critical mind with a preference of "outside the box" -thinking

Edited by: Nightshade

--

Senior Technical Artist @ Massive - a Ubisoft studio
Portfolio | LinkedIn

Jul 23 2011 Anchor

Wonderful introduction Niteshade, I will PM you.

NK

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