Forum Thread
  Posts  
Experienced 3D artist looking for UDK project (Forums : Recruiting & Resumes : Experienced 3D artist looking for UDK project) Locked
Thread Options
Jul 5 2011 Anchor

Hello,

My name is Doru. I am currently employed fulltime at Gameloft, but want to expand my portfolio and skills.
I want to join a dedicated team, working in UDK (or Unity, but preferably UDK) , for an interesting project.

I have 1 year of experience working in the industry, but i can't show much due to NDA's.
You can find my old portfolio at Butz3d.carbonmade.com
Only serious offers pls.

email: but.doru@gmail.com

P.S. no racing games :)

Edited by: BinaryLatin

Jul 5 2011 Anchor

We are always looking for experienced 3D Artists.
See Indiedb.com and PM me if you are interested.

L30
L30
Jul 5 2011 Anchor

What kind of game are you wanting to make? And do you have a resume or something outlining your skill sets we could see?

Jul 5 2011 Anchor

L30 wrote: What kind of game are you wanting to make? And do you have a resume or something outlining your skill sets we could see?


Well i've allways had a thing for survival horror games. I also enjoy SCI-FI games.
As for a quick resume :

I quite a capable and fast modeler, and i texture well.
I am currently employed as an environment artist, but i'm also quite good with props.
Character modelling and animation are not my strongest points.
My main tools are 3ds max , zbrush, mudbox, photoshop, xnormal.

Time is a limiting factor as i can only spend a few hours/day.

If you have other specific questions feel free to ask.

Edited by: BinaryLatin

Jul 5 2011 Anchor

Hello BinaryLatin,
My development team is currently working on a sci-fi theme'd project is their an email address I can contact you at. I'd like to send you some information about our project. The forums isn't exactly the best place for me to do that.

PM sent to you BinaryLatin

L30
L30
Jul 5 2011 Anchor

Binary, you have any interest working on an indie title from the ground up in UDK or Unity? I've got loads of concept work for a mod I have been planning for a few years, and my plan was to start up a team to make it a mod for Battlefield 3, but its looking more and more like a full out indie title is the way to go.

While I see you only have a few hours to spend each day, if that, which is entirely reasonable (i'm in exactly the same position, work during the day, maybe have time to make awesome shit at night, rince/repeat) My question I guess is, if you have any interest in an indie title, what length of commitment would you be willing to make, given it could realistically take a few years to produce something of decent quality.

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.