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Engine Question | Locked | |
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Mar 23 2004 Anchor | ||
What engine would ya say is better performance at large open areas? --
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Mar 23 2004 Anchor | |
Battlefield 1942 or Battlefield Vietnam Or maybe Tribes :o -- Nothing. |
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Mar 23 2004 Anchor | ||
Vice City , but modding can be hard/limiting. Farcry maybe as well. not sure on that |
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Mar 23 2004 Anchor | |
definantly S.T.A.L.K.E.R. its gonna have HUGE maps, they are gonna be big dead cities --
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Mar 23 2004 Anchor | |
aint out yet :/ -- Nothing. |
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Mar 23 2004 Anchor | |
Torque, Q3A, and Serious. Quake1 sometimes as well. - Edited By CheapAlert On Tue 23rd, Mar 2004 @ 4:09:51pm -- < insert subject games here >
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Mar 23 2004 Anchor | ||
quake1 :/... horrible distance values.. using worldcraft you cant evwen make a map as big as the space given with no objects to block ur view without huge dissapearing.. (even in glbased engines..) pisses me off.. |
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Mar 24 2004 Anchor | ||
That's why you use new Quake engines --
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Mar 24 2004 Anchor | |
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Mar 24 2004 Anchor | |
farcry hmmm and ummm farcry! - Edited By hammy-bob On Wed 24th, Mar 2004 @ 1:41:58am -- Grammar is my worst enemy along with flying chairs.
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Mar 25 2004 Anchor | ||
hmm, he is asking which engine has got the best PERFORMANCE on open areas, not the best looking open areas i wouldn't say far cry on this -- |
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Mar 25 2004 Anchor | |
Well it definitely ain't Halo ITS SLOW AND UGLY UGGH! Farcry is pretty fast for a terrain engine as well as Torque. -- < insert subject games here >
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Mar 25 2004 Anchor | |
yah, farcrys best for big stuff like that. im no mapper, but if you play the demo, its obvious. -- look at me, i have no signature! |
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Mar 25 2004 Anchor | |
Far Cry is efficient in it's use of extreme visual distances, most notably in it's excellent use of LOD ranges. I'd advise it as a great option for large open spaces on a next gen engine. Quake 3 doesn't like large open spaces as much without fogging |
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Mar 25 2004 Anchor | ||
i agree.. id still say farcry even to excuse its wonderful scenarios and gorgeous looks |
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