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CounterStrike afterSource need help (Forums : Recruiting & Resumes : CounterStrike afterSource need help) Locked
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May 20 2010 Anchor

Everybody knows "Cinematic Mod" created by Jürgen "FakeFactory" Vierheilig, so this studio aims to to create a totally new and improved Counter Strike (based on OB-Engine).

Following Maps:

- cs_assault
- cs_compound
- cs_havana
- cs_italy - In Progress
- cs_militia
- cs_office (5%) - Mapper don´t make it more, so its free aviable
- de_aztec (100%) - Done, but Beta
- de_cbble (100%) - Done, but Beta
- de_chateau
- de_dust2 (100%) - Done
- de_dust (100%) - Done
- de_inferno
- de_nuke (20%) -Mapper don´t make it more, so its free aviable
- de_piranesi
- de_port (100%) - Done
- de_prodigy
- de_tides
- de_train

Following Models:

- ct_dust (100%)
- t_kingpin (80%)
- ct_ksk (100%)

Following Weapons:

- AWPremake (100%)
- M3remake (100%)
- USPremake (100%)
- C4Bomb remake (70%)
- M4A1-remake (100%)

The "CS:AfterSource"-Development Team needs you. In order to realize this ambitious project, share your knowledge, your inspiration and your creativity with us. Following Positions are Free for you:

Mappers
We need a high-skilled and experienced mapper. We need people who can make detailed,realistic and well optimized maps. Previous work should be shown.

Modellers
We need a high-skilled and experienced modeller. We need people who can make detailed,realistic and well optimized models. Previous work should be shown.

Coders
We need a high-skilled and experienced coder, who has coded with the Valve´s "Source Engine". Previous work should be shown.

Concept Artist
We need a high-skilled and experienced Concept Artist, who can draw weapons, modells and levels in a realistic view, to help the modellers and mappers for they modells.Previous work should be shown.

If you are interested in "AfterSource"-Project, then you should mail or pm us. Mail under templater@mapgate.eu

Your Regards

TemplateR


Media


Sry for the push, but I must do it^^

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