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converting md3 to mdl (Forums : Coding & Scripting : converting md3 to mdl) Locked
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ajay
ajay Quake Modder
Jun 23 2004 Anchor

I'm trying to convert quake 3 models (community not id) to quake.
I remember from eyars back that there's a tutorial somewhere for doing it, but can't find it. The major problem I'm having is textures. The models are map models rather than player/bot models, so should be simple if I can get the textures sorted.

All help gratefully received :)

ajay

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earthQuake moddb page: earthQuake
earthQuake website: earthQuake
my website: ajays quake site    
youtube channel: ajayhomer

Jun 23 2004 Anchor

get quark. definetly will work ^_^

the texture bit you might haveto redo uv maps for it :/ but then you just hve to copy the look of the original uv map over to a new one.

ajay
ajay Quake Modder
Jun 23 2004 Anchor

Hi, thnx.
The problem I've had with quark and textures is that I get an error when converting due to them being 24bit, and needing 256 for Quake, but I don't know how to convert the textures first, as jpg need to be 24bit. :(
I've the feeling that the answer's staring me in the face; I haven't done any modding for ages, and there's loads I've forgotten :)

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earthQuake moddb page: earthQuake
earthQuake website: earthQuake
my website: ajays quake site    
youtube channel: ajayhomer

Jun 23 2004 Anchor

are you the creator of raptors ?

well, besides that youll need to find a program that can open a md3 and export to 3ds. if you can find one. thatll work. or open it up in milkshape if you get it. just search for milkshape and youll find a nice demo for that ;)

not that expensive either. if you want mew to try and convert it my email is

ezquake@yahoo.com

happeh modding !! :D

ajay
ajay Quake Modder
Jun 25 2004 Anchor

I'm getting a new error with Milkshape, when trying to export out to quake2 -
"Found vertices with no bone. No aminations are exported"

Which is ironic, 'cos I don't particularly want the animations :)

Anyway it doesn't save it as a md2 (md2 would a good first step, as I can convert from md2 to mdl easily) and it's quite fustrating.

The models are map models (trees) so animations are prett unimportant to me.

I really, really want to solve it now grrrr :)

(Yeah I made Raptors! )

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earthQuake moddb page: earthQuake
earthQuake website: earthQuake
my website: ajays quake site    
youtube channel: ajayhomer

arghvark
arghvark (Cult) Member
Jun 25 2004 Anchor

Select Joint, put a big joint right in the middle. Then select all the vertices and go to the joint tab on the top. select the joint from the list and click assign. Then try exporting again

I realize this is very in coherent but it is 6:00 am and I am very very tired.... post again if you need more help.

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Irony at its finest.
User Posted Image

Jun 26 2004 Anchor

nah, thatll do arghy, thatll do.

Jun 26 2004 Anchor

Woot woot it's ajay our british Quake ambassador :D
Textures are the easy part by jove :P I've never gotten Quake III to Quake I converted, but I have gotten HL to Quake II converted (:P... not very helpful I know).. good luck and share with us once you figure it out :)

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User Posted Image

Jun 26 2004 Anchor

its quite easy
1)download quark
2)open md3
3)save-as mdl
4)voila !

leilei
leilei The person who doesn't like anything
Jun 27 2004 Anchor

carni wrote: its quite easy
1)download quark
2)open md3
3)save-as mdl
4)voila !


Little do you realize, that crashes.

Anyway, the non-milkshape way

- Open MD3 with Lithunwrap 1.3 (you get to pick which frame to import, too!)
- Save .3ds with it
- If textured, match the colors with the quake pallete (just load the quake pallete in a painting proggie)
- Import in QME, q2mdlr or whatever modeler you prefer
- Import skin, too
- Animate it up (No, you can't import complete animations from md3)
- and save an mdl.

Voila.

- Edited By CheapAlert On Sun 27th, Jun 2004 @ 2:22:07pm

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<  insert subject games here  >

Jun 27 2004 Anchor

CheapAlert wrote:

carni wrote: its quite easy
1)download quark
2)open md3
3)save-as mdl
4)voila !


Little do you realize, that crashes.

Anyway, the non-milkshape way

- Open MD3 with Lithunwrap 1.3 (you get to pick which frame to import, too!)
- Save .3ds with it
- If textured, match the colors with the quake pallete (just load the quake pallete in a painting proggie)
- Import in QME, q2mdlr or whatever modeler you prefer
- Import skin, too
- Animate it up (No, you can't import complete animations from md3)
- and save an mdl.

Voila.

- Edited By CheapAlert On Sun 27th, Jun 2004 @ 2:22:07pm



maybe if you deleted bones and you werent as ignorant to think that maybe you can do it without downloading a completly new program, converting it to a format, then reconverting. when all this can be done without 3ds extension.

go away next time you see my name.

- Edited By carni On Sun 27th, Jun 2004 @ 3:34:47pm

Jun 29 2004 Anchor

Go away, carni.

He's right, Quark crashes. For me, it crashes if I try to do anything in it...

Cheap: Doesn't 3ds lose the skinmap? Whenever I transport things around by 3ds format, I end up with a simple front and back skinmap, that was probably generated by qme :P

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leilei
leilei The person who doesn't like anything
Jul 2 2004 Anchor

.3ds can have skinmap data, yes, its' just that qme sucks to read it.

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<  insert subject games here  >

Jul 2 2004 Anchor

most quake1 modelers dont read it. thats why quark is better. it doesnt crash if you delete the bones.

try reading the error message next time. :P
plus it saves the animations and the skin. so you dont haveto do anything over.
ive done this before and it works.

- Edited By carni On Fri 2nd, Jul 2004 @ 2:11:50pm

leilei
leilei The person who doesn't like anything
Jul 3 2004 Anchor

You must be an ad spokesman for Quark, because it obviously doesn't work in all versions i've tried

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<  insert subject games here  >

Jul 3 2004 Anchor

edit: double post

- Edited By -GUNrunNER- On Sat 3rd, Jul 2004 @ 1:33:23pm

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I LOVE You
FUH-Q

Jul 3 2004 Anchor

Yes, obviously he is a spokespeson for Quark :(

I'm guessing he's tried it so he knows what he's saying. Why would he post information that doesn't work?

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I LOVE You
FUH-Q

Jul 3 2004 Anchor

ajay obviously doesnt care anymore, since hes found other means. but quark does work. all you have to do is delete the bones and you get the bare model with skin coordiantes. when saved in a mdl format or md2 format(must have bones in the case of a md2) you do not lose the skin coordiantes like a .3ds does in qme, studiomdx, or q2mdlr. so you dont need to

1)reanimate
2)uvmap
3)reskin
4)bother with a .3ds extension

In this case sometimes (depending on model) the skin might be over 256x256.
to fix this you can select the uvmap and minimize the skin and it is fixed as long as its a multiple of 16 and it is equal to or under 256x256.

Quark, although somewhat buggy and filled with weird crap youd never use-
is a good program for quake platform conversions.

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