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Check out my 3D guns (Critisize?) (Forums : 3D Modeling & Animating : Check out my 3D guns (Critisize?) ) Locked
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Nov 23 2009 Anchor

Hey guys im sarge127. i want you to look at my 3D guns and i want you to Criticize them and give me some tips
NOTE: *IM A BEGGINER!!!
Oh im still learning the ways of 3D art. please take your time and rate, comment.
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Moddb.com

Sorry a little lazy to post them... just go there. thank you for your time and i hope to seeing Tips and Guides helping me get better!

Best Regards:
Sarge127.

Nov 23 2009 Anchor

My first criticism is you spelled criticize wrong. :P

They are a good start but you should either add more details to the model, texture them, or both.

MrCupcake
MrCupcake Defender of the universe
Nov 24 2009 Anchor

for low poly models they are absolutely fine, so obviously you want high poly models. To achieve this add more detail.
P.S. You might want to smooth out some parts, if you use blender the button for this is subusrf ( edit mode -> F9-> Modifier -> subsurf.)

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Nov 24 2009 Anchor

Ok thanks ill take that into account later in my FAL assualt rifle.

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Revenge is like a ghost...

razorb
razorb Indie Dev
Nov 24 2009 Anchor

whenever you want critique on a model, you need to post wireframe shots. good to start of with : ) now dont only look at the side view of a weapon ;) but look at the front and back too. keep it up

uberjager
uberjager Mod Db's Biggest Gun Nut
Nov 24 2009 Anchor

They're great low poly models, but I think you should move on to high poly models like others have said.

Nov 25 2009 Anchor

Yea i get that alot you know what thats what im gonna do right now.. Practise on High then move down! x]

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Revenge is like a ghost...

grinnock
grinnock Freelance Berserker
Nov 25 2009 Anchor

Try somewhere in the middle? What is the polycount for this? You could spend more polys on the gun. You can make something that low-detail if you had a nice normal map to fake the details.

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