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Check out my 3D guns (Critisize?) | Locked | |
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Nov 23 2009 Anchor | ||
Hey guys im sarge127. i want you to look at my 3D guns and i want you to Criticize them and give me some tips Sorry a little lazy to post them... just go there. thank you for your time and i hope to seeing Tips and Guides helping me get better! Best Regards: |
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Nov 23 2009 Anchor | ||
My first criticism is you spelled criticize wrong. They are a good start but you should either add more details to the model, texture them, or both. |
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Nov 24 2009 Anchor | |
for low poly models they are absolutely fine, so obviously you want high poly models. To achieve this add more detail. -- Currently Playing: Marvel Superheroes (MUGEN figthing game). |
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Nov 24 2009 Anchor | ||
Ok thanks ill take that into account later in my FAL assualt rifle. -- Revenge is like a ghost... |
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Nov 24 2009 Anchor | |
whenever you want critique on a model, you need to post wireframe shots. good to start of with : ) now dont only look at the side view of a weapon but look at the front and back too. keep it up |
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Nov 24 2009 Anchor | |
They're great low poly models, but I think you should move on to high poly models like others have said. |
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Nov 25 2009 Anchor | ||
Yea i get that alot you know what thats what im gonna do right now.. Practise on High then move down! x] -- Revenge is like a ghost... |
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Nov 25 2009 Anchor | |
Try somewhere in the middle? What is the polycount for this? You could spend more polys on the gun. You can make something that low-detail if you had a nice normal map to fake the details. |
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