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Chaingun | Locked | |
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Jul 18 2003 Anchor | ||
Jul 18 2003 Anchor | ||
like i said at ex, 2 times more polygons and much less detail. cant even be compared. |
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Jul 19 2003 Anchor | ||
Jul 19 2003 Anchor | ||
that picture isnt of a 2050 poly chaingun :/ |
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Jul 19 2003 Anchor | ||
BC i think the holes in the front are a waste of polys you could get the poly count down if you remove those and lower the interlations on the cylinders. |
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Jul 19 2003 Anchor | ||
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Aug 6 2003 Anchor | |
I like!! -- The Fry-Lord has spoken! |
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Aug 6 2003 Anchor | |
What are those done in MilkShape? |
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Aug 6 2003 Anchor | |
No, those are done in Iexplore, "Save Link As..." -- < insert subject games here >
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Aug 6 2003 Anchor | ||
Aug 6 2003 Anchor | ||
Stop locking this thread or youll be back to 2 dots. -- Why wont it save me? |
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Aug 6 2003 Anchor | |
yeah, it was an unfair close -- Nothing. |
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Aug 6 2003 Anchor | |
the model looks great the shadows are a bit wierd though --
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Aug 6 2003 Anchor | ||
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Aug 6 2003 Anchor | |
looks great either way -- Nothing. |
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Aug 6 2003 Anchor | ||
w00t |
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Aug 6 2003 Anchor | |
w00t? i sense SPARM! (spam ) -- Nothing. |
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Aug 6 2003 Anchor | ||
Spam? From me? Surely you must be joking. |
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Aug 7 2003 Anchor | ||
Hrmmm ... it this isn't intended for use within a game, then I believe it needs more detail (contrary to what you've been told already). You really should put as much detail as is possible on the geometry itself, instead of relying on textures, bump mapping and such (even deep scratches, wear and tear). The ammo loading system also appears a little ... odd (drums, yet belt fed?) Anyways, how about posting up so orthographical wireframes? |
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Aug 7 2003 Anchor | |
wow! gj! --
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Aug 7 2003 Anchor | |
Wow... thats nice.. real nice.. i know i sure like it... lol.. think that would look great in-game... lol.. gj there.. |
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Aug 7 2003 Anchor | |
hell...i can't say anything against that. -- If you find any spelling mistakes you can keep them, |
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