Forum Thread
  Posts  
Best FPS Engine For WWII Game? (Forums : Ideas & Concepts : Best FPS Engine For WWII Game?) Locked
Thread Options
Nov 16 2013 Anchor

Title says it all.

Nov 16 2013 Anchor

I say unreal engine 2, or unity (becase someone told me so) or maybe id tech3 (the freeware version). Please make a ww2 fps game and don't abandon it make it sure it doesn't die.

Edited by: thatotherdude1

--

Hey man

Nov 16 2013 Anchor

Cryengine, UDK, or Unity. Take your pick. The first two are geared specifically towards FPS games (but can make other genres), whereas the latter is easier to learn and more versatile in general.

Nov 16 2013 Anchor

WW2 would be a collection of artistic assets (models, textures, sounds) and nothing to do with a game engine.
RPG Maker; Game Maker; Twine; DikuMud; Rom2.4; Paper, lined.

Wrong forum.

Nov 16 2013 Anchor

Q3A/RtCW The best part about that engine is the way it scales... it runs great on my kids P4 with intergrated intel GPU & my Quad Phenom with ATI 3850.

The new COD just switched from a Q3A powered engine after 8 years.

The RtCW engine only is missing the art assets from RtCW, you could technically just replace everything and make your own WW2 game from that.

Also, the Star Wars: Jedia Outcase/Academy engine is GPL too. Same as RtCW, just needs the assets to make a full game.

--

Go play some Quake 2: q2server.fuzzylogicinc.com
It's like Source v0.9, only... better!
Play Paintball for Doom 3!: d3server.fuzzylogicinc.com
Doom 3 Paintball to the Max!

Nov 16 2013 Anchor

You should try Blender, free 3D program that you can render, model, texture, animate, rig etc. It's really simple once you learn the basics, and it' has a GPL license. Note that it's not as powerful as Unity, but it's a good thing to begin with. I mainly use Blender for modelling.

Nov 18 2013 Anchor

You know what? i think you should definitely use idtech 3 or udk.

Edited by: thatotherdude1

--

Hey man

ambershee
ambershee Nimbusfish Rawks
Nov 18 2013 Anchor

The title is meaningless - 'WW2 game' could mean anything.

You need to be specific about your desired feature set, that's what dictates your engine choice...

Nov 19 2013 Anchor

i think it's kind of obvious that he means world war two. i mean c,mon dude, what else could it mean and what else would people think it is, they would automatically assume world war two, dude i mean seriously man, what are you thinking.

Edited by: thatotherdude1

--

Hey man

Nov 27 2013 Anchor

if your going to do a fps game please take a look at the open source engine called Grit Gritengine.com

The Grit Game Engine is a community project to build a free game engine
(and pipeline tool-chain) for implementing open world 3D games
While there are many open source game engines, ours is the only one that
is being optimized for open world games. We support large maps (e.g.
more than 30 square km, 50000 objects) with considerable diversity in
geometry and textures, because game objects and scenery consume
negligible memory / CPU resources when out of visual range. We also use
deferred shading, which is essential for rendering the abundance of
light sources that are needed in open world scenes.

.

  • Code is open source and MIT licensed.
  • Large open world maps, content streamed from disk.
  • Normal / specular / gloss maps
  • Heightmap-based texture blending
  • Deferred shading
  • Soft dynamic shadows
  • 24 hour time cycle with sun, moon, clouds
  • Stars at night with real constellations
  • Procedural placement of vegetation and clutter
  • General purpose 3D physics engine.
  • Game objects are extremely scriptable via Lua.
  • Planes & cars (implemented via game object scripting).
  • Developing/debugging scripts is easy thanks to an in-game Lua console.
  • Linux and Windows ports are available.

this engine will work for any type of game be it fps, rpg , mmo ect if you want to know more or have questions ask on forum linked Gritengine.com

Edited by: DGMurdockIII

--

User Posted Image

ambershee
ambershee Nimbusfish Rawks
Nov 27 2013 Anchor

thatotherdude1 wrote: i think it's kind of obvious that he means world war two. i mean c,mon dude, what else could it mean and what else would people think it is, they would automatically assume world war two, dude i mean seriously man, what are you thinking.


If it's a first person shooter, the feature set will dictate your engine choice. Do you want large outdoor environments with physically simulated vehicles? (North Africa and the Middle East, the Eastern Front?) Do you want smaller urban deathmatch environments? Do you need a strong foliage or interactive ocean rendering systems to represent the Pacific theatre? What are your lighting and animation requirements (and why?). Are you building a larger scale simulation (ARMA) or a smaller scale arcade experience (CoD)?

The answers to those questions are important, for example in the last question, if you're going large scale simulation you probably want 64 bit coordinate systems, in which case the usual choices of UDK or Unity are suddenly less valid, whereas Unigine, which usually doesn't get a look in, might come to the fore.

Edited by: ambershee

Nov 27 2013 Anchor

Okay, apologies?

--

Hey man

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.