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AK47 | Locked | |
Thread Options | 1 2 | |
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Feb 2 2004 Anchor | |
Okay, heres the AK47: |
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Feb 2 2004 Anchor | ||
I think we need a bigger image. Looks mighty simple to me Plus it's only the 199,123th AK47 ever modelled --
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Feb 2 2004 Anchor | |
I did it because it was easy to find reference pics. And yeah, it is pretty simple. No matter how hard I try I can get the polys to be under the thousend mark. This one's 1400. EDIT: I tryed doing a G36 first, check it out if you want. The thread is G36! not to be mistaken for the thread G36. P.S. - Edited By Wilhelm_III On Mon 2nd, Feb 2004 @ 11:33:43pm |
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Feb 3 2004 Anchor | |
noice NOW SKIN IT ive just started modeling myself :o but im not good with shaping things all my stuff looks square :/ -- Nothing. |
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Feb 3 2004 Anchor | |
Hey Wilhelm, what modelling technique did you use? --
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Feb 3 2004 Anchor | ||
HOW tell me HOW this ak47 has 1000+ polys -- |
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Feb 3 2004 Anchor | |
Dude, you have to show us some wireframe pics, you must be wasting polys somewhere... |
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Feb 3 2004 Anchor | |
i wonder what polys my models would be im always adding extra crap on it to make it more weird and cool lookng :/ -- Nothing. |
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Feb 3 2004 Anchor | |
Okay, here is the wire frame: What did I do wrong? Too many cylenders? - Edited By Wilhelm_III On Tue 3rd, Feb 2004 @ 6:21:22pm |
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Feb 3 2004 Anchor | ||
cant see a danm thing:/ and yes! 1,400 for that ak is waaayyy tooooooo mmmuuucchhhh! sheesh my glock 18c is about 1,600 and it has like 10x the detail. looks ok but very basic. good luck! |
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Feb 3 2004 Anchor | |
how the heck did you manage 1400 from what I saw in the wireframe. -- snetErz.com - Web Design |
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Feb 3 2004 Anchor | |
Each cilender (spelling) has 200 something polies and I am fond of useing them |
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Feb 3 2004 Anchor | ||
Edit the properties of the cylindr and change it to like a 10 sided or 8 sided cylinder. |
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Feb 3 2004 Anchor | |
I didn't think of that... I'l try it, thx have a glass of warm milk Wilhelm_III |
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Feb 3 2004 Anchor | ||
Not bad, just curve the front hand position a bit at the bottom and the handle at the back needs to be less......"Roundish" |
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Feb 4 2004 Anchor | |
I made a model in 3ds max... it was over 7000 polys -- Nothing. |
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Feb 4 2004 Anchor | ||
yeah, and you wanted to use it as an .mdl in quake (512 poly limit ) - Edited By BartNowciu On Wed 4th, Feb 2004 @ 2:42:24pm -- |
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Feb 4 2004 Anchor | |
bit boxie in the middle hu -- _______________ |
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Feb 4 2004 Anchor | |
I see what you mean about the handle.. It'l be a quick fix. |
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Feb 10 2004 Anchor | |
L34RN 2 R3ND3R --
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Feb 10 2004 Anchor | ||
PWNED --
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Feb 10 2004 Anchor | |
gmax cant render -- _______________ |
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Feb 10 2004 Anchor | |
sux4u:paranoid: -- Nothing. |
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Feb 10 2004 Anchor | |
fear cHIs his AK 47 !! -- _______________ |
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Feb 10 2004 Anchor | ||
dude I would use like 4700 polys on like a ball lol --
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