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A Big Homeworld 2 Mod (but I can't finish it without help) | Locked | |
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Apr 11 2014 Anchor | ||
I have spent the last eight years or so working on a comprehensive Homeworld 2 mod. To give you a better idea of what I'm going for, here's a few examples of what I mean when I say "comprehensive": -- Every class of ship can be built with any of a number of modular loadouts including: - A ship class upgrade scheme that allows only four upgrades to be purchased per class. Examples below: - The most realistic implementation of electronic warfare in an RTS I've ever heard of (this is what I get for being the son of an EA-6B pilot). - 76 battlecruiser weapon loadouts Objective: HERE'S WHAT I NEED AND WHY I NEED IT: Simply put, I need help. If any of you who read this is interested in assisting me, I'd be most appreciative. Edited by: CursoryRaptor15 |
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Apr 13 2014 Anchor | |
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Apr 13 2014 Anchor | |
I caution you on being overly ambitious with you electronic warfare features. While the components of real life electronic warfare are quite complicated they tend to be quite simple in their effects and execuion. Most tactical electronic warfare techniques hinges on merely reducing the accuracy of enemy missiles. Strategic EW revolves around either hiding ones strength (Electronic warfare does not make you invisible, quite the opposite, rather it prevents your foe from working out your numbers and often the shape of your formations; to be clarify; your for can see the Jammer is clear as day, though not the units it wants to see) filling radar sensors with 'noise' (false detections) or preventing BVR (beyond visual range) weapons from targeting you. The former effect of 'masking' you strength can also duplicated by moving in tight formation (known as shadowing) where multiple aircraft (or ships) can appear as one 'blip' on the radar/sonar. In this way a large B52 bomber (which is still detected) can hide several fighter escorts or a group of small craft can appear as one large one at a distance. Anti-misslie countermeasures are probably best added to the game as an activated ability that reduces missle accuracy/damage. Other forms of EW are probably just best used to change the way players can detect enemy units beyond visual range (on the 3d mini map) as opposed to overly sophistatced mechanics. Meanwhile you can add Anti-radiation units that are specifcally used to take out detector units. Think SupCom.... not Mechwarrior online.... Edited by: Rafenrazer |
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