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3d Modelling for some critics (Forums : 3D Modeling & Animating : 3d Modelling for some critics) Locked
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Mar 13 2013 Anchor

hey guys just started modelling this engine to practice my modelling technique. Please feel free to comment and let me know what you think so that i can improve . thanks guys .

Moddb.com

Take care

SinKing
SinKing bumps me thread
Mar 13 2013 Anchor

I was expecting something really bad, because you make it sound like you can barely model a cube ^^

However, your portfolio is great! The concept art reminds me a lot of Frank Miller's "Ronin". You have a pretty original style for concepts, and you seem to be well versed in Anatomy. I am not nearly as good at drawing human(oid) concepts as you are. Great stuff!

The 3D is good too. Detailed and interesting, however, if you want to make it work in, e.g. UDK you are going to have to bake normal maps and project the detail on a lower resolution model. That is where you can get some issues with your meshes, because you will need a cage to bake these cables clean, but you don't need one for most of the rest.
As far as I can tell this is a good model for a highpoly. Now it all depends on a) unwrapping (UV space) b) triangulation c) baking. If you get that to work, you'll be ready to work as a game artist. Nice work!

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Mar 14 2013 Anchor

Thanks for the tips . I was not actually planning on using it in a Game engine hence i didn't bother texturing but none the less the tips were good and insightful and will keep them in mind .

Thanks for the help !

take care .

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