Units:
Infantry:
Ingenery
Command Squad
Conscripts
Strelky
Red Guard
Sharpshooter Team
PTRD Tank Hunter Team
Heavy Mortar Unit
ZIS-2 Unit
ML-20 Firebase
Vehicles:
Katyusha
SU-76
T-34
IS-2
Doctrine Units:
Partisans
Sniper Ace
Mechanics
ISU-152
Upgrades:
Standard Rifles
All Conscripts now have Mosin Nagants.
Molotov Cocktails
All Conscripts now have petrol bombs.
Sturmovie Ingenery
All Ingenery now gain satchel charges.
SN-42 Body Armor
All Ingenery gain Elite Armor.
Artillery Spotter
Sharpshooter teams can now call down precisision artillery strikes.
Men against tanks
Increases PTRD team size to 4 and gives an additional PTRD.
Threadbreaker Shells
All ZIS Units now gain the Threadbreaker ability.
Phosphor Rounds
Heavy Mortars can now fire Incendiary Rounds.
T-34/85
All T-34s are now upgunned.
¿The IS-2 is going to be some kind of buildable Tiger, right?
Um, what rifles do the Conscripts have BEFORE Mosins?
i think they hawe the same mosins but afther that all of the squad haves mosins?
U guys are both wrong. if u see the video only half the conscripts of mosins. extra rifles gives all of the conscripts rifles
i think he is right but the funny thing is i was talking on coh chat about this like a year ago about how 1 man gets a gun the other ammo.
i remember that it was from call of duty finest hour and i went around stabbing with ammo
only half the consripts have* mosins
Even though you are so close to finishing, and thus I hate having to speak-up now, I have concerns with your chosen artillery pieces. The ML-20 Gun-Howitzer was not intergrated at the battalion level (which is the heighest organizational level your going to play at in CoH), but was more often deployed in seperate artillery regiments intergrated at the Corp and Field Army level. The same is true of the ZiS-3 (which is more of a light artillery-piece then a anti-tank gun) which were deployed in seperate battalions intergrated at the division level. My suggestion is to upgrade the ZiS-2 into the doctrine weapon and replace it with the M1942 45mm as the basic-level. I have no idea with what to replace the ML-20 yet, but as soon as I find a suggestion, I'll e-mail you guys.
who else thinks conscripts should be free in menpower cost and only cost population x3?
that depends on how good conscripts are. if they are really sucky, do barely any damage, and die really easily then they should.
Eh. He's partly right there. Russians had 45mm AT. If Germans Wehr have 50mm, I mean, cmon. / Even Americans got 57mm. And you'd give 76mm AT
to the russians as standard?
As for artillery, well, there's the Katchuya (PLEASE limit the max amount, as those are simply god-powerful. To 2 like Allied or 4?)
Or simply make Heavy Mortars be the artillery :) Mobile, vulnerable,
powerful for a mortar?
As for other 'real' artillery. The Wehr use 200mm arty as doctrine
off-map. Should be the same for the ML20 gun Howitzer, I feel.
(Same for americans, a short range static Howitzer is meep, sigh).
Calliopes aren't limited, and neither are Walking Stukas or Nebelwerfers.
yes caliopes are limited, you have max of 2
Could give Russians the Jeep. They got plenty from lend-lease.
Just limit it to 3 Max, or something, as it's not russian-made
(although they did get the license).
Side note :
personally, I think molotov coktails AND FLAMETHRWER engineers
should affect tanks... sigh. But that's just me :)
personally, I think molotov coktails AND FLAMETHROWER engineers
should affect tanks... sigh. But that's just me :)
i agree with Felinewolfie, but not about the flamethrowers. Molotov Cocktails were invented by the Finnish in the Winter War. They would throw them into a tank's engine, lighting it aflame, burning the crew inside.
where can i download this mod?
not out yet bud just the beta (i think) but if you dont have it you cant get :(
im not sure but if the Conscripts take no pop cap wont ppl just rush with them every time?
secondly i think the Partisans should be like the panzers uint and be duployable from any empty building ???? yes no maybe?
sweet
Guys, I tried playing Soviets and was surprised that units cannot retreat. Is it done on purpose or it is a bug?
LOL it's definitely done on purpose bud :) you haven't read any of the briefing by Major Dankov have you ;)
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