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These are changes made in recent updates from which some have not been added in the main change log.

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Version 5.4
- tweaked the AI military
- added a new USA HomeCity
- added moving wakes for all naval units
- fixed ships space blocks, which results in better formations, better maneuvering for canoes and overall more realistic naval battles
- Aging Up changes
-- starting with Age3, Minutemen, Warriors, Irregulars and Peasants get damage and HP bonuses with every age
-- the Colonial Age (Age2) now costs 800 Food and 200 Wood; more changes are planed for Age1 and Age2
-- each Age increases villager limit by 10, made possible by the increased max pop (see below)
- fixed ranged cavalry melee attacks; enemy units must be very close for the ranged cavalry to switch to melee
- improved mercenaries distribution on Asian maps
- the Winked Knight can now only be obtained through the German Command Centers card
- improved/tweaked/updated the "Blood, Ice and Steel" campaign, scenarios and cutscenes
- added butterflies to berries and cherry orchards...
- melee cavalry now fight more dynamic and realistic
- European Houses can now train and manage livestock like Livestock Pens
- the Livestock Pen is now the East European food producing building, replacing the Bakery
- all newly created European Home Cities now get the Royal Decree card for free
- added the Miner as Mercenary on American and Asian maps
- fixed some units with area attack damaging buildings (if you happen to notice melee units damaging buildings with their melee attack, let me know...)
- added a new resource for all Europeans, Fame, which has the following characteristics...
-- there is a small continous trickle of Fame for all Europeans
-- it can be gathered from Town Centers by Envoys; Aging Up rewards Fame
-- it can be used on Church and Royal Decree techs
-- it can be used on special cards, and can be exchanged for Shipments at the Capitol
- fixed AI building more than one set of walls
- units are (a little) less likely to get run over by trade units
- Natives can now train Scouts from the Town Center from the beginning of the game
- the Fort can now train armies similar to the Consulate ones; the cost of the army will be cheaper than the overall cost of all units from the army
- changed livestock units for some European and Native civs
- Natives now have WarChief pets enabled form the beginning of the game
- important changes made to Revolution!; after revolting...
-- you can still train 10 Settlers
-- military units can be trained in blocks of 10, instead of 5 (also added this to the Native Confederacy Support tech)
-- you get a new infinite Factory card, although Factory build limit is 3
-- Outpost build limit is increased by 4- added European Brigades to the Native Embassy for all Native civs
- artillery can't fire from point blank anymore, which makes them incredibly vulnerable to melee attacks, so protect your artillery!
- all European politicians are unlocked from level 10 (wasn't fair before)
- added the Lancer to the Dutch (the Spanish Lancer is still better)
- changed how European Minutemen and Asian Irregulars work, now they are infinite but you can call out a new group only after the previous group got to 1 HP
- added the Black Powder Boat to all Native civs
- added historical names to Town Centers for all civs
- further improved all Revolution civs; Revolution is now a very viable option
- added the Sowar to the Ottomans (the Indian Sowar is cheaper to upgrade)
- enabled another AoE2 lost feature, height bonus attack damage, which means that units which are on higher ground, like hills, do slightly more damage to units that are on lower ground
-- the bonus is very small but its there
-- the higher the ground the bigger the bonus
-- if you thought this was already enabled you are mistaken
- improved and tweaked all vanilla and TWC campaign scenarios and most cutscenes
- added Hotkeys for all the new units and buildings added by the mod
- further improved civ bonuses, each European civ is now more unique (read each civ's description for more info)
- fixed the Japanese Monks' healing animation
- increased maximum population capacity to 300
-- House, Village, Longhouse, etc. build limit increased to sustain the increased population; Teepee's now sustain 5 pop
-- you start with 200 max pop and each Age adds another 20 pop to the limit; the Chinese and British get 40 free pop in the Imperial Age
-- you can achieve 300 pop only by researching the Reformed Government tech and by building all available Town Centers
-- the Reformed Government tech now also makes villagers to use no population space
- when advancing to the Imperial Age, Europeans can chose a main political party, each party researches for free a powerful Imperial Age upgrade
-- The Liberal Party researches for free Immigrants
-- The Conservative Party researches for free Aristocracy (Peerage and Spyglass)- all map native units upgrades are now researched for free once you reach the required Age
- added map territorial Control Flags, capture them to generate more experience points
- Longbowman upgrades and all Mortar, Hand Mortar and Morutaru upgrades now increase maximum attack range (balanced the Mortar a bit more by decreasing its max range and having it re-increased with upgrades)
- added water treasures on American maps (similar to the ones on Asian maps)
- Asian War Tents can now heal nearby units (mini Field Hospitals)
- when destroyed, defensive buildings (Outposts, Castles, Warhuts, etc.) spawn a few Levy units (Minutemen, Warriors, Irregulars)

Version 5.2
- Europeans get an infinite tech at the Capitol which can be used to sell Export for home city shipments, as you use this tech it gets more expensive 3 times
- fixed Canoe sounds
- State Religion now increases healing speed of Healers
- added the Independent Government tech to the Revolution civs, replaces Civilized Government- added the Dove (female assassin) as mercenary
- added the 7 Dove Assassins card to the USA, British and Russians
- the Spy can now score critical hits
- added the Sapper to the Revolution civs, can build military buildings
- added the Saker to the Spanish, Indians and Knights of St. John, first European Age2 cannon
- to unlock the Saker and Monitor, Asian players need to ally with an European (or US) nation
- you can have only 20 chests of coin at a time from the Treasury (spamming issues)
- fixed a long standing bug with archers flaming arrows
- Warrior Priests, Generals, Shoguns and Mansabdars can now score critical hits
- the Skull Knight now has a melee attack against buildings
- the Oneida Rider now has a torch as main weapon
- added hoof walking sounds to all horses (if you notice missing ones please let me know)
- added the Baron (coin production unit) to the British (removed Bank)
- renamed "Colonial Age" to "Expansion Age" and "Fortress Age" to "Enlightenment Age" (fits Natives and Asians better)
- improved the Renegade Spanish cards, now also sends Conquistadors and Sakers
- enabled map specific mercenaries for Natives at the Native Embassy
- added new animations for the Halberdier (awesome)
- added more units on trade routes (?)
- added the Fishery (water building) to all civs (buildable by Fishing Boats)
- the Portuguese Covered Wagons can now train Settlers
- the Mortar now has a melee attack in the fixed Bombard Mode
- improved the Regicide Regent (higher damage and some new skills)
- added the Native Confederacy Support tech to the Council's Hut and High Temple
- fixed some Native projectiles
- improved civs descriptions...
- fixed population additions...
-- Age4 and 5 will give 10 pop each for all civs
-- Chinese Age5 will give 20 pop
-- Independent Government will give 10 pop (revolution)
-- all Revolution civs will have a max pop of 220
-- Civilized Government will give 20 pop to all civs
-- all civs will have a max pop of 240 except for the Chinese who will have 250
- bug fixes...

Version 5.1
- fixed Spy stealth animations (missing)
- fixed Outlaws reload animation (missing)
- fixed Cranequinier hats texture (missing...)
- fixed Japanese Monk, Yumi Archer and Shinobi attack animations
- fixed Grenadier, native and muskter bayonet units melee animations
- switched Yojimbo with Shinobi, Shinobi can now mount and dismount his horse
- improved USA Settlers look and attack animation
- replaced Colonial Militia and Minuteman "hoe" with a shovel
- fixed Outlaws reload animations, Pistolero can now mount and dismount his horse
- bug fixes...

Version 5.0
- Minutemen and Colonial Militia ca now use a "hoe" in melee (increased melee damage)
- fixed Nanib from the India campaign (almost perfect)
- added new unique University tech for the USA (new icons for all techs)
- added new firing animation for archers and gun powder infantry
- added new bored animation for musket bayonet infantry (Musketeers and such)
- moved the Tashunke Prowler to the Native Embassy
- added the Oneida Rider to the Iroquois Native Embassy
- changed and added the Polish Winged Hussar to the German Command Post (also German cavalry cards now affects it)
- added Polish sounds for the Winged Hussar and new sounds for the Hoop Thrower
- War Tents can now train Disciples (Monks can't)
- improved the Stradiot (visual and stats)
- improved the Cavaleiro and Lancer (visual only)
- the Oprichnik now has a grenade attack against buildings
- Hand Mortars now fire high explosive grenades
- improved Mongol Scout, Shogun and Daimyo horses
- added the Cranequinier to the French (mounted crossbowman)
- tons of bug fixes...

Version 4.9.5
- added a new tech for bow/crossbow units to the Arsenal
- visual changes for the Conquistador (for AoE2 fans)
- fixed some Consulate units sounds
- added the Lumber Camp to the Ottoman Home City and Consulate
- the Spanish Treasure Fleet card now sends 2 Treasure Ships that generate coin
- other stuff/bug fixes...

Version 4.9.4
- Portuguese Balloons can now use Spyglass; Spyglass can now see stealth units
- fixed some major Consulate bugs
- breaking an alliance now costs 100 Export
- the Aztec priest now has bonus against mercenaries
- the Settler Wagon is now trainable at Livestock Pens, after getting the card
- getting the Decree card will move the University to Age 2
- improved stealth and gate icons
- added the Poleaxeman to the Russians
- added two new buttons in the UI for quickly selecting your Town Centers and Heroes
- fixed some Consulate units sounds
- added the new Prayer tech to the Church
- added a new hat for european artillery units
- made the Schutter more like a Musketeer, moved him to Age 2
- some Home City cards fixes
- changed "King of the Hill" to "Hold the Fort!", just a rename
- other stuff/bug fixes...

Version 4.9.3
- added two new ship tactics (default mode and anchored mode)
- added new Sioux male villager model
- added unused Chinese models for most soldiers
- added new Aztec Native Scout model
- improved the new Aztec buildings (removed the grass from them)
- added new East and West European skins for the Command Center
- added new East European Outpost skin
- added the University to all Asian civs
- added new AgeUp sound for Natives and a sound for when "Spies" is researched
- changed the Mameluke's horse with a camel (for AoE2 fans)
- changed the Cavaleiro and Marine icons and portraits
- fixed Morutaru models when improved
- bug fixes...

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VitaminK
VitaminK - - 588 comments

nice to see everything laid out for you, not everyone does that sadly

Reply Good karma Bad karma+2 votes
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