Development update
In this update you are going to see how I progress in making more elaborate mazes. Some changes and new features.
For instance, this new area shows a forest map, together with a dungeon that has more than one way to progress.
I will talk about stats, and the importance of stats.
Strength can be used to break things, while Intelligence can be used to activate special items.
Quality of life changes
I am adding quality of life features, such as changing UI size, and minimap.
While working on the walk animation, I have recorded a video showing walk animation in the editor, I think it's interesting to watch.
And here is a screenshot of enhancing the minimap even further, with stairs icons and terrain types.
Please wishlist Golel on Steam!