Tag "devblog"  (0 - 30 of 196)
Dead Monarchy: Devblog 2 - Formation AI + Mercenary Armor

Dead Monarchy: Devblog 2 - Formation AI + Mercenary Armor

News

In this devblog, I'll be reporting on the initial progress I've made on formation AI, there is a video that you can watch to get a better idea. I will...

Devblog 36

Devblog 36

News

Kickstarter is live! Bug fixes and faction bases.

Dead Monarchy: Devblog 1 - Armor Progression + Design Direction

Dead Monarchy: Devblog 1 - Armor Progression + Design Direction

News

In this devblog, I'll be going over armor variety in Dead Monarchy and how it impacts story and world building, touching a little on armor progression...

Weekly Update #96

Weekly Update #96

News

Another quick weekly update, a look at our Cruiser, and some thoughts on weapon systems.

Dev Blog #03 – Polishing the UI

Dev Blog #03 – Polishing the UI

News

The game we are developing "Something Ate My Alien" gets at UI makeover!

Towards The Pantheon's Steam page is up!

Towards The Pantheon's Steam page is up!

News

Towards The Pantheon's Steam page is up as 'Coming Soon in 2018' along with a new teaser trailer!

DENIZEN DevBlog #7 - Environments and Setting

DENIZEN DevBlog #7 - Environments and Setting

News

Here's a quick look at some of DENIZEN's environments and their backstory.

The making of Towards The Pantheon part 6!

The making of Towards The Pantheon part 6!

News

In the making of Towards The Pantheon part 6, lead developer Connor O.R.T. Linning teases some new soundtrack demos, discusses his latest set up, answers...

Devblog 35

Devblog 35

News

Bug fixing, flying stuff and preparing for the Kickstarter!

Towards The Pantheon influences

Towards The Pantheon influences

News

In a new podcast episode lead developer Connor O.R.T. Linning discusses Towards The Pantheon's influences - ranging from Seinfeld to The Shining to Merzbow...

First vlog, new movement system, new features and updates

First vlog, new movement system, new features and updates

News

πŸ†Ž We're back with the new article on our blog about new movement system, other new features, updates and what we're working on right now. Also, Kamil...

Sumocrats - Devblog 2

Sumocrats - Devblog 2

News

We are pleased to announce Sumocrats alpha will be launched on Steam on February the 9th 20H (GMT).

Weekly Update #93 Onward to 2018!

Weekly Update #93 Onward to 2018!

News

Hey everyone, it’s time for your first weekly update of 2018!

Sumocrats - Devblog 1

Sumocrats - Devblog 1

News

Alpha to be released on February. A look back on one year of dev.

Crooked Waters - Devblog #2: Man the cannons

Crooked Waters - Devblog #2: Man the cannons

News

Just released our second devblog. It contains information about the current state of the game, and the future development.

Devblog #5 - Complete Rewrite and Story News!

Devblog #5 - Complete Rewrite and Story News!

News

I completely rewrote the game and I have an early technical demo to show you! Also, some story changes happened! Check it out!

The corrupting orbs and the poor prisoners

The corrupting orbs and the poor prisoners

News

Today we have brought some very important updates in Furwind. We have implemented a system of challenges on the game which you will surely love!

Devblog 33

Devblog 33

News

Finally fixed a horrible bug, added the market and finished many new 3d assets.

About the Strategy Layer in Alder's Blood

About the Strategy Layer in Alder's Blood

News

New article about the Strategy Layer in Alder's Blood! Hope you enjoy it. Your feedback will be highly appreciated!

Weekly Update #91

Weekly Update #91

News

This week we continue our discussion on weapon systems and how they have the potential to impact gameplay through various scenarios.

Boss fights – what losses are you willing to take?

Boss fights – what losses are you willing to take?

Feature

When it comes to the upcoming rework, one of the final pieces of the puzzle are Boss Fights. They are not being added for the sake of just improving WarZone...

Devblog 32

Devblog 32

News

Lots of bug fixes, improvements and the new, epic T3 mech!

DevBlog Furwind. The Burning Tower

DevBlog Furwind. The Burning Tower

News

Today we want to show you what you will find in tower levels. This is the last type of level that we are going to show in the game, we hope you like it.

Weekly Update #90

Weekly Update #90

News

Less of an update, and more of a community conversation surrounding weapon systems within Infinity:Battlescape. See our forums for the full community...

Devblog #1 - Dust

Devblog #1 - Dust

News

First of many devblogs. What is Dust? Features. What is the game about? What's next?

Radio Backpacks and Map Improvements

Radio Backpacks and Map Improvements

News

Read about features that are in development for Foxhole.

Lords of Delusia - Controller Support, More Effects, and More Guns!

Lords of Delusia - Controller Support, More Effects, and More Guns!

News

In the latest Dev Update to Lords of Delusia, Controller Support has been added, new visual effects, more guns, and save system updates.

Weekly Update #89

Weekly Update #89

News

Weapons development has begun, including weapon types, fx, and balancing. We also review some of the bugs that were found and fixed during the Alpha Weekend...

DevBlog Furwind. Beware the Jungle

DevBlog Furwind. Beware the Jungle

News

Today we bring you a very important devblog for us, as we will deal with the jungle levels, where it has taken us longer to develop and is the part of...

Alder's Blood - now you can listen to a fragment of soundtrack, new gifs, new illustrations!

Alder's Blood - now you can listen to a fragment of soundtrack, new gifs, new illustrations!

News

Our sound designer, Adam, has written a few words about his approach to the music for Alder's Blood. We've decided to show you a fragment of his soundtrack...

Tag Statistics
Tags
196
Browse
Popular
Browse
Latest
Trending Tags
14 mentions
#indie
7 mentions
#2d
7 mentions
#dev-diary
6 mentions
#demo
5 mentions
#funny
5 mentions
#trailer
5 mentions
#release
5 mentions
#casual
4 mentions
#cute
4 mentions
#horror
4 mentions
#adventure
4 mentions
#rwe
4 mentions
#cats
4 mentions
#space
4 mentions
#update
3 mentions
#play
3 mentions
#work-from-home
3 mentions
#developer
3 mentions
#scary
3 mentions
#racing
How it works

You can tag anything on Mod DB on Mod DB, and all tags can be voted up/down by the community depending on their relevance.

Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.

If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.