The map files are just a 64x64 grid, which lo-tag and hi-tag have the IDs for wall and sprite layers.
The game will read these files and create functional maps on the fly.
The map files are just a 64x64 grid, which lo-tag and hi-tag have the IDs for wall and sprite layers. The game will read these files and create functional maps on the fly.
Posted by Fox_666 on
The map files are just a 64x64 grid, which lo-tag and hi-tag have the IDs for wall and sprite layers.
The game will read these files and create functional maps on the fly.