Post feature Report RSS KWEnhanced 1.2

A description of 1.2 changes. Version 1.2 includes changes to game balance and faction build options.

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KWEnhanced v1.2 has almost been released! Many changes have been made to the game. Credit goes to gdicommando for Walls (even though they don't work on my mod), Tiberium Apocalypse mod for Green Tiberium, CraneMod for Cranes building Defenses idea and Bibber for Mirage Tank (Assassin Tank).

Changes

All- Can only train heavy vehicles at Epic Unit Structures (excludes Steel Talons and Black Hand), all factions can build walls (Walls don't work for me, though), cranes can train Defenses, and Classic Green Tiberium.
Steel Talons- Centered on troops and defenses, but has No Super Weapons.
Black Hand- Can train heavy vehicles faster than most factions, but has a major weakness.
(HINT: It can be disguised)
Reaper-17- Can train better troops, but lacks a Rift Generator.
GDI, T-59, MOK, ZOCOM- No change.
NOD- Confessor Cabal
Scrin- Mutant Marauders

KWEnhanced v1.1 ini inside.
No EA Logo when launching mod.

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rsalas117
rsalas117 - - 141 comments

mutant maraders should be for nod

and how do you make mods i wanna make a kw mod

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Lionheart2 Author
Lionheart2 - - 141 comments

Go to Kane's Wrath mods and click on WrathEd.It should be explained there.

Reply Good karma+1 vote
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