"To be fair, being "held ransom' by publishers is very much a choice a lot of the time, a choice that at least the "higher ups" at said developers have made. Don't act as if it's a crutch to them as it's easier to say yes and sign to a publisher than it is to truck through the trenches to maintain 100% creative control.
Did us not signing with a publisher bite us in the ass? Yes, at least in the immediate in regards to the launch of the original 'ORION: Dino Beatdown', but it was a bullet we had to take and endure and we kept our indie credentials as a result and were able to make the game we truly wanted, ORION: Dino Horde.
I can tell you for sure that if this WAS a publisher arrangement and it was based on the original Dino Beatdown you would never have gotten the sequel, 'ORION: Dino Horde', much less a free upgrade to it.
While you don't have nearly as much financing or marketing allowance, you do have complete freedom to make anything you want - even if it's as crazy as Space Marines fighting Dinosaurs with Jetpacks and Flamethrowers.
I always vote going indie, for better or for worse. And while we've had a rough start out of the gate with our first game we are coming in hard and hot with this new game and will stop at nothing until it's the game that you all deserve and the game experience that we know it can be. "
- David Prassel