CCS weapons
AA/AL Zone cannon (Zone Raider)
AA Lancastium coil lasers (Kodiak ZX12)
AL Malium cannon (Kodiak ZX12)
AA Lancastium Quad-coil lasers (Kodiak ZX13)
AL MaliumNitrOxide Dual-cannon (Kodiak ZX13)
Black Angle aura (Kodiak ZX12) [rips enemy units apart and heals nearby friendly units]
Forgotten weapons
MaliumNitrate mortar (Mortar team, Mortar tank & Mortar cannon)
AA Tiberium missile launcher (AA missile launcher)
GDI weapons
AA Heat-Seeker Missile (Zone Trooper)
Sonic emitter laser (Kodiak C88-B)
Orbital bombardment (Kodiak CM12) [Support power cooldown time;3 minutes]
Mammoths wrath (Mammoth tank) [Increases rate of fire & fire power]
NOD weapons
Obelisk AA targeting system (Obelisk) [Allows Anti-Aircraft targeting]
Laser capacitors (Obelisks, Scorpion tanks & Confessors) [25% fire power increase]
Scrin weapons
Storm electrons (Storm column) [Does gradual damage to enemy aircraft who fly through the storms]
Blue crystal veins (All Scrin units and structures) [Increases rate of fire, fire power, movement speed and total health]
This is good.
Another good ideas. But both Nod (Kane-asscended and Able-CABAL) will have the same units, tanks, technology and superweapon?
Kane-NOD
Superweapon-Nuclear Tiberium missile
No cyborgs
Able-Cabal's forces
Superweapon-Tiberium Cluster missile (From Fire Storm)
Cyborg technology