See description for what changed in 1.1 update....
OK. I say uhh...
V1.1 UPDATE!
NEW guns:
Pistol(Slot 2, dropped from Zombiemen)
LMG(Slot 4, Partially replaces Minigun)
AA-12(Slot 3, Partially replaces SSG)
Added RandomSpawner, so the game can spawn custom weapons (Without replacement)
Minor text fixes
CREDITS(basically)
Weapon sprites:
Fists - from Classic Gloves Reborn
(originally from BD v21 (but with black gloves))
Chainsaw - from Led's generic weapon mod/Weapons of Saturn
Rifle - from Classic Gloves Reborn (world sprite - Led's Generic Weapon mod)
Shotgun - same as fists and rifle (world sprite - Led's Generic Weapon mod)
SSG - same as above (world sprite - same as above)
Minigun, Pistol - also same as above (i'm too lazy to describe)
Rocket Launcher, Plasma Rifle - same as above that also same as above
BFG9000 - from Brutal Doom
FlakCannon, AA-12, LMG - from Realm667
Weapon sounds:
Fists - from Brutal Doom
Chainsaw - from Perkristian's HD sounds/Doom Sound Bulb
Rifle - from Counter-Strike Source (M4A1)
Shotgun - from Brutal Half-Life (Shotgun sounds)
SSG - same as above, from Brutal Half-Life (Shotgun 2-barrel shot)
Minigun - also same as above (used pl_gun3/Glock-17 sound)
Rocket Launcher, Plasma Rifle - also from BHL
BFG9000 - from Doom 3 and Brutal DOOM
FlakCannon - from Realm667 (uses SSG fire sound)
AA-12 - Brutal Doom
LMG, Pistol - Counter-Strike 1.6 & Source
Base mod: BDLite by DavidXNewton
Original mod of base mod: Brutal Doom by Sergeant Mark IV
Made in: Slade, Gimp(for making logo), Audacity(to convert from .wav to .ogg)
Tested with: LZDoom(mainly), GZDoom 3.8.2 legacy