Unigine is a multi-platform (Windows / Linux / Mac OS X / PlayStation 3 / Android / iOS) real-time 3D engine, which unleashes the ultimate power for creating interactive virtual worlds (both modern games and virtual reality systems).

Posted | Game Title | Author
Sumoman Concept Art
Sumoman

Sumoman Concept Art

Oct 10, 2014 Sumoman 3 comments

We want to tell about our game little more, and show you some concepts that we have made for Sumoman. Tequiilabyte Studio has a very small art department...

Sumoman on Steam Greenlight
Sumoman

Sumoman on Steam Greenlight

Oct 8, 2014 Sumoman 6 comments

Sumoman - is a horizontal arcade puzzler with an advanced physics, destructible objects and ability to reverse time. The players will solve various physical...

Movement System (Video) | weekly Update #2
Neural Break

Movement System (Video) | weekly Update #2

Mar 27, 2013 Neural Break 1 comment

Showing off Neural Break's movement system and a little of the environment.

Neural Break
Neural Break

Neural Break

Mar 18, 2013 Neural Break 0 comments

Introduction to Neural Break, also the start of our weekly updates!

The Fall Bundle
Game

The Fall Bundle

Oct 16, 2012 IndieRoyale 18 comments

Fall is here! Get the Indie Royale bundle feat. To the Moon, Oil Rush, Blackwell Deception, AVSEQ and Reprisal.

Oil Rush map pack DLC Released on Desura
Game

Oil Rush map pack DLC Released on Desura

Jun 7, 2012 0 comments

The first DLC features a completely new tower defense game co-op mode.

Flying Cafe announces Cradle project.
Cradle

Flying Cafe announces Cradle project.

Feb 15, 2012 Cradle 3 comments

Independent computer games development studio Flying Cafe For Semianimals announces its debut project Cradle for PC. “Our goal is to deliver the player...

Oil Rush is released!
Oil Rush

Oil Rush is released!

Jan 25, 2012 Oil Rush 21 comments

Oil Rush naval strategy game is released. Global war for oil is started! This naval strategy game features single player campaign, quick game and multiplayer...

Oil Rush 0.91, release date is set!
Oil Rush

Oil Rush 0.91, release date is set!

Dec 9, 2011 Oil Rush 4 comments

The global war for oil begins on January 25, 2012. Show all your strategic talent to keep your platforms defended on Windows, Linux and Mac OS X and join...

Oil Rush 0.90. Beware: addictive!
Oil Rush

Oil Rush 0.90. Beware: addictive!

Nov 15, 2011 Oil Rush 19 comments

The hardest part right now for our developers is to stop playing Oil Rush and in the end of ends go back to development. Need to write this mantra on...

Full Oil Rush OST as a pre-order bonus
Oil Rush

Full Oil Rush OST as a pre-order bonus

Oct 31, 2011 Oil Rush 8 comments

Huge Oil Rush update (0.82): 4 new maps, 3 new skills, free OST bonus for all pre-order users!

Oil Rush: new beta 0.81 delivered
Oil Rush

Oil Rush: new beta 0.81 delivered

Oct 13, 2011 Oil Rush 9 comments

Oil Rush development is full steam ahead to Steam! A lot of fixes, new improvements. Check new music tracks that will drag you even deeper into post-apocalyptic...

Less Than €999 for Indie License of Unigine SDK
Game

Less Than €999 for Indie License of Unigine SDK

Oct 6, 2011 Unigine 9 comments

Unigine Corp. announces a special discount program for PC and mobile game developers. Up until November 30 2011 you can license Unigine 3D engine for...

Pre-order Oil Rush on Desura!
Oil Rush

Pre-order Oil Rush on Desura!

Sep 23, 2011 Oil Rush 10 comments

Pre-order Oil Rush today to get instant access to the ongoing beta!

New Oil Rush gameplay video
Oil Rush

New Oil Rush gameplay video

Jul 28, 2011 Oil Rush 9 comments

Watch a new Oil Rush gameplay video! It is a walkthrough of a mission from the single player campaign.

Digital Arrow: Meet the team 1-  André Boström - Environment 3D Artist
Dilogus: The Winds of War

Digital Arrow: Meet the team 1- André Boström - Environment 3D Artist

Jun 3, 2011 Dilogus: The Winds of War 4 comments

About a week ago, we've closed in the votes on our previous poll over at our Facebook page, which was preceded by another poll about Meet The Team articles...

We answer our community: On Open Ended Gameplay - and are hiring a Press Officer
Dilogus: The Winds of War

We answer our community: On Open Ended Gameplay - and are hiring a Press Officer

May 12, 2011 Dilogus: The Winds of War 5 comments

We've put up a boll and most of you voted on information about "Open Ended Gameplay". We'll cover it! We're also in a lookout for an addition to our team...

Another Screenshot: brighter lighting for our previous scene + community Q&A
Dilogus: The Winds of War

Another Screenshot: brighter lighting for our previous scene + community Q&A

Apr 11, 2011 Dilogus: The Winds of War 7 comments

Check out Tyrum during sunrise - for those that found our other scene to be too dark. We also answer some community questions.

MMT wins project Bossanova
MMT

MMT wins project Bossanova

Apr 7, 2011 MMT 14 comments

A couple of weeks ago we announced Project Bossanova, a project seeking developers who want to create a linux exclusive game in return for sponsorship...

First Ingame Screenshot & an interview with OMG! Ubuntu!
Dilogus: The Winds of War

First Ingame Screenshot & an interview with OMG! Ubuntu!

Apr 4, 2011 Dilogus: The Winds of War 11 comments

We are releasing the first screenshot - and we also sit down for a great chat with the guys from OMG! Ubuntu! Check inside for more...

Dilogus: The Winds of War - The Forums Are Back!
Dilogus: The Winds of War

Dilogus: The Winds of War - The Forums Are Back!

Mar 24, 2011 Dilogus: The Winds of War 3 comments

The Digital Arrow forums are back and looking better than ever. Couple that with some exciting Dilogus news and you've got one sweet update! Check inside...

Dilogus: The Winds of War Main Theme and About the Score
Dilogus: The Winds of War

Dilogus: The Winds of War Main Theme and About the Score

Mar 8, 2011 Dilogus: The Winds of War 12 comments

In this new update we talk a bit about how the score of Dilogus is going to be created. We mention reasons behind instruments and various styles we are...

Dilogus: The Winds of War's story background - Part 1
Dilogus: The Winds of War

Dilogus: The Winds of War's story background - Part 1

Mar 1, 2011 Dilogus: The Winds of War 3 comments

In this update, we provide a glimpse into the background of the world and speak about the Gods - as requested by our community.

OD update 3 - The Setting (Lore) and More Art
Dilogus: The Winds of War

OD update 3 - The Setting (Lore) and More Art

Feb 4, 2011 Dilogus: The Winds of War 2 comments

In this update we talk about the naming of the world, a bit about the lore and history, show some new art and intruduce one of the main environment types...

Weekly Update 2 - On the Item Editor and a few words on modding
Dilogus: The Winds of War

Weekly Update 2 - On the Item Editor and a few words on modding

Jan 16, 2011 Dilogus: The Winds of War 3 comments

This week we take a look at our work in progress item editor and talk briefly about modding. We also have some more art incoming from the art department.

1st OD Update + Teaser + Start of Open Development = Awesome!
Dilogus: The Winds of War

1st OD Update + Teaser + Start of Open Development = Awesome!

Jan 7, 2011 Dilogus: The Winds of War 9 comments

We are officially releasing our first weekly update, showing a little video teaser, some more art and on top of that, we are officially in open development...

Dilogus: The Winds of War gets a Blog, Forums, and also gets Interviewed
Dilogus: The Winds of War

Dilogus: The Winds of War gets a Blog, Forums, and also gets Interviewed

Dec 29, 2010 Dilogus: The Winds of War 3 comments

There has been a lot of buzz around our game recently, so we've decided to put together a community environment where everyone interested can stick around...

Primal Carnage on Overclocked Podcast!
Primal Carnage

Primal Carnage on Overclocked Podcast!

Jul 23, 2010 Primal Carnage 8 comments

This week, Hamish from our development team sat down and talked about Primal Carnage with the folks over at Overclocked (from the Bash and Slash FPS network...

Speedtree now being used for Primal Carnage!
Primal Carnage

Speedtree now being used for Primal Carnage!

Jul 4, 2010 Primal Carnage 32 comments

Lukewarm Media is happy to announce that Primal Carnage will now being using the industry standard for lush forests, rich jungles and wind blown plains...

Meet the Support Class: The Dilo + Some News!
Primal Carnage

Meet the Support Class: The Dilo + Some News!

May 30, 2010 Primal Carnage 34 comments

The Dilophosaurus' primary function is to provide support to the other dinosaurs. The Dilophosauruscan destroy nets that have captured other dinosaurs...

Platforms
Windows, Mac, Linux, iPad, Android, PS3
Company
Unigine Corp
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Official Page
Unigine.com
Licence
Commercial
Release Date
TBD
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