Unigine is a multi-platform (Windows / Linux / Mac OS X / PlayStation 3 / Android / iOS) real-time 3D engine, which unleashes the ultimate power for creating interactive virtual worlds (both modern games and virtual reality systems).
About a week ago, we've closed in the votes on our previous poll over at our Facebook page, which was preceded by another poll about Meet The Team articles...
digital arrow: meet the team 1- andré boström - environment 3d artist
We've put up a boll and most of you voted on information about "Open Ended Gameplay". We'll cover it! We're also in a lookout for an addition to our team...
we answer our community: on open ended gameplay - and are hiring a press officer
Check out Tyrum during sunrise - for those that found our other scene to be too dark. We also answer some community questions.
another screenshot: brighter lighting for our previous scene + community q&a
We are releasing the first screenshot - and we also sit down for a great chat with the guys from OMG! Ubuntu! Check inside for more...
first ingame screenshot & an interview with omg! ubuntu!
In this new update we talk a bit about how the score of Dilogus is going to be created. We mention reasons behind instruments and various styles we are...
dilogus: the winds of war main theme and about the score
In this update, we provide a glimpse into the background of the world and speak about the Gods - as requested by our community.
dilogus: the winds of war's story background - part 1
This week we take a look at our work in progress item editor and talk briefly about modding. We also have some more art incoming from the art department.
weekly update 2 - on the item editor and a few words on modding
We are officially releasing our first weekly update, showing a little video teaser, some more art and on top of that, we are officially in open development...
1st od update + teaser + start of open development = awesome!
There has been a lot of buzz around our game recently, so we've decided to put together a community environment where everyone interested can stick around...
dilogus: the winds of war gets a blog, forums, and also gets interviewed
Following up the return of Dilogus, we've got some great news! Not only we're back, but we've got some nice technology with us as well.
dilogus - the winds of war now powered by unigine™
Dilogus - The Winds of War, a single player/co-op multiplayer Fantasy RPG is back in production. We've got a brand new studio, a bit of a revamp on the...
dilogus - the winds of war is back as a game for both linux and windows
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