1. The FSE is the result of about 2 years of programming in Java, C++ and openGL. I've redesigned the engine about 5 times now. But never completing it.
    Today, I've done just that.


    Some but not all features are:
    1. A super fast renderer, abstracting away all of the OpenGL, you can draw 100 sprites with 3 lines of code Sprites, sprite sheets, animations and opacity are some of the things you can do with the renerer.
    2. Simple, lightweight distribution. You can export your project, and there you go. That's it, the game is done.
    3. Map parser allowing you to create massive game world with entities and sounds without any slowdown.
    4. No royalties, this engine is a community engine, so long as you mention is was made by me.
    5. Intuitive Gui system. Animated buttons, text input and panels.
    6. Easy 3D sound system using openAL.

    And many, many more features.
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Twitter

Latest tweets from @spudexception

Got struck with a nasty dose of the flu there, but I'm back and ready to work on the spud engine again. #indiedev #gamedev #Programming

Sep 16 2017

Been working on the SpudEngine for 2-3 days there, decided to open-source it. Github.com #indiedev #gamedev #vulkan #vulkanapi

Sep 10 2017

Got bored to made another track, give it a listen. #music #electo #indiemusic #dance Soundcloud.com

Sep 4 2017

Had to mess around with cloning, then had to figure out how to use maven but, finally, NPCs are now working.… T.co

Sep 3 2017

Just working on probably the ugliest tile/entity creator you've ever seen. #indiedev #gamedev #programming #libGDX T.co

Sep 3 2017

Oh shit, I've created a monster. #indiedev #gamedev #libGDX #programming T.co

Sep 3 2017

Well, made one of the most uncomfortable looking map ever made up and running with the map parser. #indiedevT.co

Sep 3 2017

Whey, component based NPCs are up and running, time to start work on some map editor stuff. #indiedev #gamedevT.co

Aug 30 2017

Well, gave up and moved to #libGDX for the falling sun rpg. Got a better state manager up and running. #indiedev #gamedev #Programming

Aug 29 2017

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