1. The FSE is the result of about 2 years of programming in Java, C++ and openGL. I've redesigned the engine about 5 times now. But never completing it.
    Today, I've done just that.


    Some but not all features are:
    1. A super fast renderer, abstracting away all of the OpenGL, you can draw 100 sprites with 3 lines of code Sprites, sprite sheets, animations and opacity are some of the things you can do with the renerer.
    2. Simple, lightweight distribution. You can export your project, and there you go. That's it, the game is done.
    3. Map parser allowing you to create massive game world with entities and sounds without any slowdown.
    4. No royalties, this engine is a community engine, so long as you mention is was made by me.
    5. Intuitive Gui system. Animated buttons, text input and panels.
    6. Easy 3D sound system using openAL.

    And many, many more features.
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Latest tweets from @spudexception

Shit like this kills me on the inside :( #vulkanapi #gamedev #indiedev T.co

Dec 10 2017

Wew just realised my monitor is big enough to have a .cpp and .h file open side by side, praise be to efficiency?

Dec 3 2017

Fun Fact, I change OS every 3 days for no apparent reason.

Dec 3 2017

Must be a slow news day T.co

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Ayy guess what? #Vulkan timelapses starting again #indiedev #gamedev #programming #devlog

Nov 29 2017

Yeah fuck the whole being professional thing this is now my personal shitpost hole

Nov 29 2017

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