SFML is a portable and easy to use multimedia API written in C++. You can see it as a modern, object-oriented alternative to SDL. SFML is composed of several packages to perfectly suit your needs. You can use SFML as a minimal windowing system to interface with OpenGL, or as a fully-featured multimedia library for building games or interactive programs.

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An RPG Platformer
Cendric

An RPG Platformer

Cendric 2 comments

Initial article for Cendric on IndieDB, with a short overview of the game.

Re:creation dev log. January-February 2016. Better art, sounds
Re:creation

Re:creation dev log. January-February 2016. Better art, sounds

Re:creation 3 comments

Two months have passed since the last dev log. I had lots of time to work on the game and here’s what I’ve managed to work on... Cutscenes, Lua/C...

Progress update (January 2016)
Re:creation

Progress update (January 2016)

Re:creation 2 comments

Redrawn lots of art, cutscene system, items that you can pick up!

Re:creation dev log. 2015. The most productive year yet
Re:creation

Re:creation dev log. 2015. The most productive year yet

Re:creation 6 comments

I talk about the stuff I've done in 2015. It has been a great year!

Re:creation dev log. November 2015. Epic refactoring, shadows and more!
Re:creation

Re:creation dev log. November 2015. Epic refactoring, shadows and more!

Re:creation 4 comments

Here's the stuff I did this Novemeber. I've remade lots of stuff in the engine and made the game prettier by adding shadows and other cool stuff

Re:creation dev log. June – October 2015. I’ve made lots of stuff
Re:creation

Re:creation dev log. June – October 2015. I’ve made lots of stuff

Re:creation 10 comments

I describe what I've created in the last 5 months. Lots of stuff!

Initial post
Re:creation

Initial post

Re:creation 2 comments

Initial IndieDB post about the game, development and other resources which you can follow to know more about the game.

It Always Ends In Nuclear War 3.21.15
It Always Ends In Nuclear War

It Always Ends In Nuclear War 3.21.15

It Always Ends In Nuclear War 0 comments

A progress update on It Always Ends In Nuclear War, a strategy game about history.

It’s the Little Things Which Matter
It Always Ends In Nuclear War

It’s the Little Things Which Matter

It Always Ends In Nuclear War 1 comment

Happy new year! This is just a small update ensuring some explorability in the game.

Everybody loves pathfinding
It Always Ends In Nuclear War

Everybody loves pathfinding

It Always Ends In Nuclear War 2 comments

A status update on where I'm at with the project, and some talk about pathfinding.

Teaser Video + Trailer Video + Let's Play Contest!
Elemental Brawl

Teaser Video + Trailer Video + Let's Play Contest!

Elemental Brawl 0 comments

Elemental Brawl is moving along quickly in its development as the kickstarter progresses. A lot of bugs have been fixed and the kickstarter has been amped...

Windows Demo and a Kickstarter!
Elemental Brawl

Windows Demo and a Kickstarter!

Elemental Brawl 4 comments

After a few months of work, Elemental Brawl has finally hit a point where it is distributing a Windows Demo. Try out the demo and check out the Kickstarter...

Keyraoke v2.0!
Keyraoke

Keyraoke v2.0!

Keyraoke 0 comments

Keyraoke v2.0 finally released! In this version of Keyraoke there is a lot of big changes, which make the game more dynamic and clear. The game play now...

Keyraoke v1.1 released!
Keyraoke

Keyraoke v1.1 released!

Keyraoke 0 comments

New version of Keyraoke is now avaliable to download!

Development Update 7/7
Lost Gateways

Development Update 7/7

Lost Gateways 0 comments

I've not been very active recently due to a close friend getting a pretty bad cancer diagnosis... That being said I did a bunch of graphical tweaks, added...

Graphics Improvements, New Mobs
Lost Gateways

Graphics Improvements, New Mobs

Lost Gateways 3 comments

This week I really worked on fixing alignment issues with graphics, fixing some graphical bugs, adding water animation back into the game, making the...

Lost Gateways (Particle System Update)
Lost Gateways

Lost Gateways (Particle System Update)

Lost Gateways 5 comments

In this update I rewrote the entire particle system, added some new particle graphics, Added respawn wells, worked on lighting some more for particle...

Development Update 6/9
Lost Gateways

Development Update 6/9

Lost Gateways 0 comments

A couple of new features, more game like stuff added, including shield mechanics, some spell particles, a wizard spell (Small fireball), added skill tracking...

Lost Gateways Development Update 6/4
Lost Gateways

Lost Gateways Development Update 6/4

Lost Gateways 0 comments

I am still reworking most of the art, previous artist graciously released all of the previous art work for use again. Added much needed UI buttons.

Development Setback 5/29
Lost Gateways

Development Setback 5/29

Lost Gateways 7 comments

Where the project is at, the huge setback, where it is going etc.

Devleopment Update 5/6
Lost Gateways

Devleopment Update 5/6

Lost Gateways 0 comments

This week I Re-added the NPC system, recoded the AI for slimes, re-added Class Selection, re-added loot, added the skill screen.

Lost Gateways Development Update 4/29
Lost Gateways

Lost Gateways Development Update 4/29

Lost Gateways 1 comment

Graphics engine rewrite, added Stamina and Dash Mechanic.

Development Update 4-22
Lost Gateways

Development Update 4-22

Lost Gateways 0 comments

Added new class selection screen with profession selection, also added combat mechanics and slime combining.

Lost Gateways Development Update 4-17
Lost Gateways

Lost Gateways Development Update 4-17

Lost Gateways 2 comments

Added stabbing animation, overhauled item management, discussed classes.

Lost Gateways Development Update 4/14
Lost Gateways

Lost Gateways Development Update 4/14

Lost Gateways 2 comments

Updated the Inventory and Actionbar UI's, added combat mechanics to the game, added slime and various other things.

Development Update 4/10
Lost Gateways

Development Update 4/10

Lost Gateways 0 comments

Worked on changing over player and NPC graphics to 4x8 directional drawing, worked on pathfinding, new UI skins

Petal Pass Nearly Complete, Two New Videos
Millie Megavolte 7 HD

Petal Pass Nearly Complete, Two New Videos

Millie Megavolte 7 HD 0 comments

The first stage in Millie Megavolte 7 HD is almost fully-ported! The boss fight is getting a revamp and a new character, Anne, is playable.

The Story Of Xid : Advancement of December
The Story Of Xid

The Story Of Xid : Advancement of December

The Story Of Xid 0 comments

I'm correcting major bugs and thinking of complete rewriting a of the story.

Kroniax 0.9 released
Kroniax

Kroniax 0.9 released

Kroniax 0 comments

In Kroniax you have to navigate through a level without touching any walls (see more information on the project page). This version includes a lot of...