RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.

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Release v0.2.3-alpha (Engines : RPG in a Box : Forum : Releases : Release v0.2.3-alpha) Locked
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Apr 17 2016 Anchor

New Features:

  • Added a “Shading” option to the Properties panel in the Voxel Editor. This affects the texture that is generated when your model is saved. This setting defaults to the original style (flat/no shading). You also have the option of Ambient Occlusion, which emulates ambient occlusion by shading in the texture where there are corners in the geometry.

  • The darkness level and blur amount of shadows can now be adjusted in the Properties panel. The slider is located underneath the Directional Light heading.

  • The horizontal and vertical angle of a map’s directional light can now be adjusted in the Properties panel.

Other Changes:

  • The “N” key can now be used to cycle through the available navigation/interaction types when two adjacent tiles are selected in the Map Editor. This is a shortcut to using the Navigation/Interaction submenu located on the right-click context menu. This replaces the functionality of the old “W” shortcut key.

  • When opening a game project, resources are now loaded in a separate thread with a progress dialog. This will prevent the application from freezing up during the process and will be especially useful as your project grows in size.

  • Cleaned up the dialog window shown when exporting a model to the .OBJ format has completed successfully.

Bug Fixes:

  • The player’s shadow will now show while in first-person view.

  • Fixed an issue where the camera would not be set in the proper position when transitioning from a map using the first-person view to one using the standard view.

  • Removed some old/obsolete code that could cause errors messages if a tile is selected in the Map Editor and the number keys “1” through “4” are pressed.

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