What is RPG in a Box?

RPG in a Box is designed to be a set of tools for easily creating 3D grid-based/voxel-style role-playing and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.

My Vision

This is a single-person project that I spend a lot of my spare time on, and I am extremely dedicated to seeing this through to becoming a fully-featured tool. At this point in time, I have some of the base functionality implemented, and I would like to gauge interest from the community and gather feedback and suggestions. Although it will not remain free after it moves out of the early development phase, you will always be free to distribute or sell your games - no strings attached. I would just ask that you send me a link so I can see what you have created with it! I appreciate your interest in RPG in a Box and thanks for visiting my page! Please let me know if you have any questions or would like to know more.

Current Features:

  • Voxel Editor for creating & animating characters, tiles, and objects
  • Map Editor for building maps from your asset library
  • Dialogue system for interacting with NPCs
  • Basic scripting system
  • Item inventory and containers
  • Exporting of game to Windows and Linux
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Dialogue Box Updates

Since my last development update, I've made a few improvements/changes relating to dialogue boxes. Firstly, I adjusted the default appearance of the dialogue boxes to be a bit more simplistic. The default style is now more rounded and vibrant compared to the original. Of course, with the new dialogue box image editor you are free to change the style to best suit your game!

As you may have noticed in the screenshot above, I also made a change to show the speaker's name within the main dialogue box instead of within its own. I'll eventually provide some more customization around this aspect, but for now I believe this is the cleanest approach and works well as the default. To go along with this change, I also added an option to modify the color used for a character's name. In the Voxel Editor, when editing a character you can now select a "Name Color" to use when that character is speaking during a dialogue.

Language Selection

Another new feature that I have added this past week is language selection. If you imported translations for multiple languages into your game, there will now be a "Language" setting shown on the in-game options screen. As demonstrated in the video below, this setting will allow you to switch between the translations that are available. Similar to the other settings, this will be saved in the user's settings file.

I have also started maintaining a spreadsheet of built-in text for which there will need to be translations. These values will be combined with your own imported translations, so you will have the option of overriding these built-in text values or providing values for additional languages that do not happen to be supported yet. There's still a lot of work to do around localization (in particular for the editor itself), but I think I have completed some good groundwork up to this point.

Positional Sounds

Lastly, another cool feature I have been working on is the addition of positional sound support! Previously, all sound effects would be played at the same volume regardless of where the player was currently located. I made some changes to this so that now any sound effects that are attached to model animations (for example, a door opening) are now played spatially from the location of that entity. The video below is a good example of this feature in action. As I approach the slimes, their jumping sounds begin to get louder. I am still tweaking some distance parameters, but I think this will open up some interesting options for your game!

Thanks so much for reading and for the continued support! :)

Development Update as of 2/26/17

Development Update as of 2/26/17

News

The latest development update for RPG in a Box discusses the new UI Theme Editor features for customizing your game's dialogue box appearance.

Vloxelworld alpha v0.6 info

Vloxelworld alpha v0.6 info

Vloxelworld

Article about of the updates of the alpha v0.6 of the game Vloxelworld.

Development Update as of 2/18/17

Development Update as of 2/18/17

News 4 comments

This development update for RPG in a Box includes details on item tooltips, menu updates, and some various editor enhancements.

Development Update as of 2/6/17

Development Update as of 2/6/17

News

Latest development info and news relating to the Main Menu/Pause Menu functionality, free camera mode, and saving of camera positions.

Add game Games
Vloxelworld

Vloxelworld

Role Playing

Eng: Vloxelworld is a First person RPG game, with graphics of voxels. This game is the first to be developed by the motor RPG in a Box. Esp: Vloxelworld...

RPG in a Box (Example Game)

RPG in a Box (Example Game)

Role Playing

This is the official example game to demonstrate the features currently available in the "RPG in a Box" game engine.

Seeker 17

Seeker 17

Role Playing

Seeker 17 is a sci-fi themed RPG I am creating with RPG in a Box. The game will focus on the main character's quest to seek out and destroy an alien race...

Comments  (0 - 10 of 34)
Guest
Guest

Hey, RPG in a Box Creator Ol_Smaug, this is exactly what am looking for! I have been searching always for a voxel RPG or adventure game creator! Am about to download and start using it; but, can you support 8-directional movement (maybe just optional)? I come from Game Maker: Studio, and am really still a newbie at coding; especially JavaScript and C#... So that is why am asking about that.

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hey there! Thanks for the interest, and I am glad you came across RPG in a Box. Currently the engine is built around grid-based movement and is confined to the 4 cardinal directions. In the future once the software is more complete it is something that I may reconsider as an option. Have fun creating! :)

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pablociu
pablociu

I, see that in most media the movement is tile-based(like in final fantasy). We will have the option for a pixel-based movement(like in Zelda games)?

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hi pablociu - thanks for your interest. :) Unfortunately at this time I don't have any plans for free/pixel-based movement since the engine is being designed around tile-based movement. I won't completely rule it out though, so it's possibly something I could revisit in the long term based on how things go.

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Ofihombre
Ofihombre

Hi, Badtothebones It has made me a gameplay with Vloxelworld.
I leave a link for you to see: Youtube.com
I also said things like enemy battles aren't include in the data.pck, lacking objects more features, things that need the RPG in a Box. And remember fix the camera bug I told you in April, HP counter, etc.

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Ofihombre
Ofihombre

Hello what's going on? You take a month without giving more information about the RPG in a Box. Is it because you have gone on vacation or you no longer want to continue doing?

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hi Ofihombre, thanks for the message. As a reminder, I am the only person working on this project, so please be patient. :) My personal life has been busy lately and I have a full-time job so I have not had a lot of time. I have continued working on it when I can to fix and polish some things, as well as focus on other aspects such as marketing and promotion. I will be releasing v0.3.1 along with a news post in the next day or two.

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jonasvandesompel
jonasvandesompel

Hello , there i am Jonas from belgium , i like the Idea so far and would like to start using it now my problem is Removing certain tiles in the editor in the wiki it explains i can delete tiles while on the paint brush but i have no idea how?

I am voting up to this project since it's easy to use and just a ton of fun letting your fantasy go the way you like , i am sure i will start to develop a game soon , I have some experience in some platforms , but it gave me no hope since I never could be satisfied with modelling and textures in Other programs i Have a serious problem when it comes to perfection.

Now since this is a early Alpha , i am excited There are many things i can do already And im thinking into setting up a game in the mid 50's some post apocalyptic theme , Such like fallout? I will vote as soon as i can on steam greenlight. +1

The only thign i can say is Keep going , im sure the youth would love this Like i said before just going out with their ideas with such a easy engine would make a awesome community soon enough

Anyways hope you keep doing what your doing ;)

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hi Jonas! Are you referring to removing tiles from your map in the Map Editor? If so, you can click on the Edit button to go into edit mode, then left-click to select one or more tiles and press D or Delete to remove them. You can also right-click and select Delete from the menu. Let me know if that doesn't answer your question!

Thanks again for the comments and the support, I appreciate it! I look forward to seeing what you create with RPG in a Box. The post-apocalyptic theme sounds like a cool idea. :)

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Ofihombre
Ofihombre

The dialogues don't work in the version 0.3, and although make new ones aren't working. Remain the errors in RPG in a Box which must be solved and missing options, such as HP counter that told you two months ago.

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jonasvandesompel
jonasvandesompel

you should be patient he Is the only one working on he's project and im sure it will be fixed in the future asap!

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