What is RPG in a Box?

RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.

My Vision

This is a single-person project that I spend a lot of my spare time on, and I am extremely dedicated to seeing this through to becoming a fully-featured tool. At this point in time, I have some of the base functionality implemented, and I would like to gauge interest from the community and gather feedback and suggestions. Although it will not remain free after it moves out of the early development phase, you will always be free to distribute or sell your games - no strings attached. I would just ask that you send me a link so I can see what you have created with it! I appreciate your interest in RPG in a Box and thanks for visiting my page! Please let me know if you have any questions or would like to know more.

Current Features:

  • Voxel Editor for creating & animating characters, tiles, and objects
  • Map Editor for building maps from your asset library
  • Dialogue system for interacting with NPCs
  • Basic scripting system
  • Item inventory and containers
  • Exporting of game to Windows and Linux
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Development Update as of 9/16/17

Hello again, everyone! I don't have as many interesting features to cover as usual in this bi-weekly development update since I've been focusing a lot on the conversion to Godot 3.0, however I thought it would be worth sharing a bit about the progress that I've made in regards to that aspect, as well as a few minor features that were added. Read below for some highlights on what I've been working on recently!

Upgrade to Godot 3.0

Since some of the resource files for your game project, like tiles and maps, will not be directly compatible with the new version of RPG in a Box that uses Godot 3.0, I've been building out a feature that will let you export your project files into an intermediate format that can then be imported into the new version without needing to recreate anything. In addition to that tool, I've also been focusing on getting some of the basic Voxel Editor functionality working. In the first test build, I plan to have support for at least loading and viewing your models, and then I will gradually add in all of the editing tools.

I am using this upgrade to Godot 3.0 as an opportunity to clean up a lot of my code and apply lessons learned from what I've designed up to this point. I have been gradually re-implementing features in small chunks so it's easier to test and ensure that the code is well organized. This will also provide some great opportunities to implement new features and usability improvements that would be difficult to do with the current version without some extensive effort.

A new feature that I've implemented as part of the conversion so far is an expandable resource panel, as shown in the GIF below. In the current version of RPG in a Box, this panel is limited to two columns and cannot be resized. This change will make it easier to browse through the tiles, objects, and characters in your game project, and will set up the workspace to be a bit more flexible in general.

Other Updates

Outside of the conversion to Godot 3.0, I've managed to fit in some minor new features and bug fixes here and there. One of these features, which I've been wanting to add for some time now and finally got around to, is to display a marker icon in the Map Editor for any entities that have an ID assigned. This particular marker is represented with a "tag" icon to match the icon used in the entity properties dialog next to the ID field. This will make it easier to quickly see which entities in your map have an ID assigned without selecting each one. As shown in the image below, you can quickly tell that the chest has a script attached, is defined as a container, and has an ID assigned.


When playing your game, you can now hold the Shift key and left-click on an item in a container window to immediately transfer it into your inventory (assuming there is an open slot) instead of manually moving it into a slot. You can also use this same method to transfer an item from your inventory into the active container if one is currently opened.

And lastly, a feature I meant to cover in a previous update, is the ability to duplicate nodes in both the Script Editor and Dialogue Editor. To do so, you can simply select one or more nodes then click the "Duplicate" button. Any parameters or values will be retained for the duplicated nodes, as well as any connections between them.

Thanks so much for following my progress and taking the time to read this! Your support is greatly appreciated. :) Check out RPG in a Box on itch.io if you'd like to find out more about the tool or to try out the demo version.

Development Update as of 9/2/17

Development Update as of 9/2/17

News 2 comments

This development update covers the new first-person camera mode that was added to the Map Editor, improvements to the dialogue system, smoother terrain...

Development Update as of 8/19/17

Development Update as of 8/19/17

News 3 comments

Over the past couple of weeks I have been adding some new features around UI customization (like inventory window and item tooltip appearance) and various...

Development Update as of 8/5/17

Development Update as of 8/5/17

News 2 comments

The latest development update for RPG in a Box includes details about various new editor and scripting features, documentation progress, and my project...

Development Update as of 7/1/17

Development Update as of 7/1/17

News 2 comments

A lot of my focus lately has been around documentation, bug fixes, and other behind the scenes improvements, but there are a few small features here and...

Add game Games
Vloxelworld

Vloxelworld

Role Playing

Eng: Vloxelworld is a First Person RPG game, with graphics of voxels. This game is the first to be developed by the motor RPG in a Box. Esp: Vloxelworld...

RPG in a Box (Example Game)

RPG in a Box (Example Game)

Role Playing

This is the official example game to demonstrate the features currently available in the "RPG in a Box" game engine.

Seeker 17

Seeker 17

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Seeker 17 is a sci-fi themed RPG I am creating with RPG in a Box. The game will focus on the main character's quest to seek out and destroy an alien race...

Comments  (0 - 10 of 34)
Guest
Guest

Hey, RPG in a Box Creator Ol_Smaug, this is exactly what am looking for! I have been searching always for a voxel RPG or adventure game creator! Am about to download and start using it; but, can you support 8-directional movement (maybe just optional)? I come from Game Maker: Studio, and am really still a newbie at coding; especially JavaScript and C#... So that is why am asking about that.

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hey there! Thanks for the interest, and I am glad you came across RPG in a Box. Currently the engine is built around grid-based movement and is confined to the 4 cardinal directions. In the future once the software is more complete it is something that I may reconsider as an option. Have fun creating! :)

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pablociu
pablociu

I, see that in most media the movement is tile-based(like in final fantasy). We will have the option for a pixel-based movement(like in Zelda games)?

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hi pablociu - thanks for your interest. :) Unfortunately at this time I don't have any plans for free/pixel-based movement since the engine is being designed around tile-based movement. I won't completely rule it out though, so it's possibly something I could revisit in the long term based on how things go.

Reply Good karma+2 votes
Ofihombre
Ofihombre

Hi, Badtothebones It has made me a gameplay with Vloxelworld.
I leave a link for you to see: Youtube.com
I also said things like enemy battles aren't include in the data.pck, lacking objects more features, things that need the RPG in a Box. And remember fix the camera bug I told you in April, HP counter, etc.

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Ofihombre
Ofihombre

Hello what's going on? You take a month without giving more information about the RPG in a Box. Is it because you have gone on vacation or you no longer want to continue doing?

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hi Ofihombre, thanks for the message. As a reminder, I am the only person working on this project, so please be patient. :) My personal life has been busy lately and I have a full-time job so I have not had a lot of time. I have continued working on it when I can to fix and polish some things, as well as focus on other aspects such as marketing and promotion. I will be releasing v0.3.1 along with a news post in the next day or two.

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jonasvandesompel
jonasvandesompel

Hello , there i am Jonas from belgium , i like the Idea so far and would like to start using it now my problem is Removing certain tiles in the editor in the wiki it explains i can delete tiles while on the paint brush but i have no idea how?

I am voting up to this project since it's easy to use and just a ton of fun letting your fantasy go the way you like , i am sure i will start to develop a game soon , I have some experience in some platforms , but it gave me no hope since I never could be satisfied with modelling and textures in Other programs i Have a serious problem when it comes to perfection.

Now since this is a early Alpha , i am excited There are many things i can do already And im thinking into setting up a game in the mid 50's some post apocalyptic theme , Such like fallout? I will vote as soon as i can on steam greenlight. +1

The only thign i can say is Keep going , im sure the youth would love this Like i said before just going out with their ideas with such a easy engine would make a awesome community soon enough

Anyways hope you keep doing what your doing ;)

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Ol_Smaug CreatorSubscriber
Ol_Smaug

Hi Jonas! Are you referring to removing tiles from your map in the Map Editor? If so, you can click on the Edit button to go into edit mode, then left-click to select one or more tiles and press D or Delete to remove them. You can also right-click and select Delete from the menu. Let me know if that doesn't answer your question!

Thanks again for the comments and the support, I appreciate it! I look forward to seeing what you create with RPG in a Box. The post-apocalyptic theme sounds like a cool idea. :)

Reply Good karma+2 votes
Ofihombre
Ofihombre

The dialogues don't work in the version 0.3, and although make new ones aren't working. Remain the errors in RPG in a Box which must be solved and missing options, such as HP counter that told you two months ago.

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jonasvandesompel
jonasvandesompel

you should be patient he Is the only one working on he's project and im sure it will be fixed in the future asap!

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