RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.

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Development Update as of 1/2/18

Development Update as of 1/2/18

News 2 comments

I hope everyone had a Merry Christmas and a Happy New Year! This post covers my latest progress on the upgrade to Godot 3.0.

Development Update as of 12/19/17

Development Update as of 12/19/17

News 2 comments

This development update covers my latest progress on the Godot 3.0 upgrade, a PETSCII-style demo game, and a new tutorial.

Development Update as of 12/5/17

Development Update as of 12/5/17

News 3 comments

This bi-weekly development update contains a bit of information about the upgrade to Godot 3.0 and a few other new features that were recently added...

Development Update as of 11/21/17

Development Update as of 11/21/17

News 4 comments

In this update, I have some progress to share on the new Voxel Editor as well as a couple of small, new features that were added to the current version...

Development Update as of 11/7/17

Development Update as of 11/7/17

News

The latest development update for RPG in a Box covers progress on the new Voxel Editor and information about the new "Door Scripting" tutorial available...

Development Update as of 10/24/17

Development Update as of 10/24/17

News 3 comments

This development update covers the new entity tooltips feature, the "Add Character" scripting function, and a bit on the progress of the new Voxel Editor...

Development Update as of 10/7/17

Development Update as of 10/7/17

News 4 comments

Over the past few weeks I've been spending most of my time on the Godot 3.0 migration. I have a lot of cool GIFs to show this time around! I've continued...

Development Update as of 9/16/17

Development Update as of 9/16/17

News

The latest development update for RPG in a Box covers a bit about the upgrade to Godot 3.0 as well as some information on a few minor features that were...

Development Update as of 9/2/17

Development Update as of 9/2/17

News 2 comments

This development update covers the new first-person camera mode that was added to the Map Editor, improvements to the dialogue system, smoother terrain...

Development Update as of 8/19/17

Development Update as of 8/19/17

News 3 comments

Over the past couple of weeks I have been adding some new features around UI customization (like inventory window and item tooltip appearance) and various...

Development Update as of 8/5/17

Development Update as of 8/5/17

News 2 comments

The latest development update for RPG in a Box includes details about various new editor and scripting features, documentation progress, and my project...

Development Update as of 7/1/17

Development Update as of 7/1/17

News 2 comments

A lot of my focus lately has been around documentation, bug fixes, and other behind the scenes improvements, but there are a few small features here and...

Documentation, Tiny Dungeon Conversion, and More

Documentation, Tiny Dungeon Conversion, and More

News

Over the past month I've been putting a lot of focus into a new and improved documentation site for RPG in a Box. Another exciting thing that I have been...

Development Update as of 4/10/17

Development Update as of 4/10/17

News 2 comments

The latest development update for RPG in a Box includes details about character portraits and the initial implementation of health bars and basic combat...

Development Update as of 3/27/17

Development Update as of 3/27/17

News 6 comments

One of the main new features that I have been working on recently is the Credits Editor and its related functionality. Using the Credits Editor, you can...

Development Update as of 3/8/17

Development Update as of 3/8/17

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The latest development update for RPG in a Box includes details about dialogue box changes, language selection, and spatial sounds.

Development Update as of 2/26/17

Development Update as of 2/26/17

News

The latest development update for RPG in a Box discusses the new UI Theme Editor features for customizing your game's dialogue box appearance.

Vloxelworld alpha v0.6 info

Vloxelworld alpha v0.6 info

Vloxelworld

Article about of the updates of the alpha v0.6 of the game Vloxelworld.

Development Update as of 2/18/17

Development Update as of 2/18/17

News 4 comments

This development update for RPG in a Box includes details on item tooltips, menu updates, and some various editor enhancements.

Development Update as of 2/6/17

Development Update as of 2/6/17

News

Latest development info and news relating to the Main Menu/Pause Menu functionality, free camera mode, and saving of camera positions.

Development Update as of 1/27/17

Development Update as of 1/27/17

News 4 comments

Latest development info and news relating to MacOS support, publishing of my Steam store page, and updates to the Example Game.

Game Showcase: A Road to Awe

Game Showcase: A Road to Awe

News

As a change of routine from my normal development updates, I thought it would be cool to write up a quick article about a very interesting game, A Road...

Development Update as of 1/8/17

Development Update as of 1/8/17

News 4 comments

I am really happy with all of the progress that I made in 2016. I'm also excited about 2017 and the future of RPG in a Box. Over the next several months...

Development Update as of 12/17

Development Update as of 12/17

News 4 comments

Recently, I have been working on improvements across many areas of RPG in a Box, but the most interesting new features I am developing are around auto-tiling...

Scripting and Dialogue Updates

Scripting and Dialogue Updates

News

Over this past month, I have mostly been focusing on enhancements to the scripting and dialogue system (along with the usual fixing of bugs along the...

Camera Scripting, Voxel Tools, and More!

Camera Scripting, Voxel Tools, and More!

News

Over the past few weeks, I have mostly been focusing on some new camera scripting functionality, improvements to the Voxel Editor tools, and various Script...

Development Update as of 9/28

Development Update as of 9/28

News 3 comments

These past couple of weeks I have continued to focus on some usability improvements for the Voxel Editor and fixing various bugs across the application...

Voxel Editor Redesign

Voxel Editor Redesign

News 4 comments

Hello again! One of the main areas I have been focusing development on recently is the Voxel Editor. I was never really happy with the usability of the...

Development Update as of 9/4

Development Update as of 9/4

News 2 comments

Hello again! I just wanted to provide a quick development update on what I have been working on the past couple of weeks. I have been mostly focusing...

Character Updates, Sound FX Generator, and More!

Character Updates, Sound FX Generator, and More!

News 4 comments

It's that time again: another development update! The changes I have been working on recently for v0.3.2-alpha include new character functionality and...

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