RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.

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New character/object properties not reflected in game (Engines : RPG in a Box : Forum : Bug Reports : New character/object properties not reflected in game) Locked
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Mar 12 2016 Anchor

From Ofihombre:

While preferences have named secure and dialogues have the NPC option, doesn't mean that during the game appears your name in the dialog.

I have determined that this is related to an issue where certain properties, such as character names and animation attributes, are not properly reflected in the game after being changed in the Voxel Editor. This can occur if you have already placed a character or object into a map and then modify a property such as the character's name. I am working on a fix for this, but to workaround it for the short term, you can just remove the character or object from the map and add it back again. That should force it to be updated with the correct properties.

UPDATE: This issue has been fixed in the v0.1.2-alpha patch. You should no longer need to remove and re-add entities after modifying the character's name or animation data.

Edited by: Ol_Smaug

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