RPG in a Box is a tool for easily creating 3D grid-based, voxel-style RPGs and adventure games—everything you will need for building and sharing your own game, all packaged together in a box, so to speak! This "box" will contain an assortment of editors (centered around a map editor and a voxel editor) that will allow you to make your game the way you want. I will be striving to make the software user-friendly so that no knowledge of programming, computer graphics, or modelling will be required, all while still maintaining as many customizable aspects as possible so that your game can be unique.

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New 32X16 objects. (Engines : RPG in a Box : Forum : Bug Reports : New 32X16 objects.) Locked
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Apr 10 2016 Anchor

Hi.

I've tried to load a 32x16 .vox object (an airship) but I've found that it load it right only if the object is turned in the right direction. If not it crop the voxels in 16X16 even if the map is resized to the right dimension.

Bye.

Apr 10 2016 Anchor

I've tried to load a 32x16 .vox object (an airship) but I've found that it load it right only if the object is turned in the right direction. If not it crop the voxels in 16X16 even if the map is resized to the right dimension.

I will look into fixing this for the next release. Would you mind sending me a PM with the .vox file that I can test with? That will help me ensure that I have fixed it properly. I will probably need to add some checks when importing to adjust the model or grid appropriately.

UPDATE: These issues should be fixed in the v0.2.2-1-alpha patch. :)

Edited by: Ol_Smaug

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