The Phoenix Engine is under development by Wolfire Games, it's being used to power their upcoming game Overgrowth. The Phoenix Engine aims to be easily modable and user friendly, it has built in support for rigging, animating and scripting.

Post tutorial Report content RSS feed HD Video Tutorial - Basic Controls

Learn the basic controls of the Overgrowth map editor.

Posted by on - Basic Mapping/Technical

Rundown
First we learn how to create an object, then we learn how to translate, rotate and scale it in different ways. After that we do some duplicating and grid snapping.

Tip: Keep in mind that these controls are pretty universal in the editor, you use the same controls when creating animations for example.


Please give me a comment telling me what you think.
Also, don't forget to give me tutorial requests!

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altercuca
altercuca

awesome twist m8, thanks !

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nosfer4tu
nosfer4tu

Nice

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Croco15
Croco15

Cool.

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Noremakk
Noremakk

This is the way level design should always be done.

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dave_5430
dave_5430

Wow... that seems really easy to use...

.... what's the catch?

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Silverfisk Author
Silverfisk

Yeah it is.
The catch? You have to preorder the game to get to use it. (Buy now!) :P

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Assaultman67
Assaultman67

I'm kinda worried about the snap to grid function ... it looks like the grid is relative to the original object >_>

(note how the grid scale changes with the scale of the object)

The relative grid snapping system would be ok for most things, but if you are trying to snap several different meshes together (such as wall varying wall chunks) wouldn't the relative system be most likely misaligned?

I dunno, I guess its not that big of a deal ... but its going to take a while to get used to over the conventional world grid snapping system most other editors use...

then again, maybe this is a sign that I shouldn't depend on snap to grid as much as I already do >_> ...

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Silverfisk Author
Silverfisk

I come from Hammer, so having a grid system that works like that was a bit odd for me also at first. But the whole editor demands less accuracy since there are no brushes so there can be no leaks. Basically, it doesn't matter if the placement of something is perfect, as long as it looks good.

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Capn_Nick
Capn_Nick

Epic as always! You guys impressing me each time I read Overgrowth updates.

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ghost59
ghost59

will this be out to the public

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