Leadwerks is the easiest way to make games that look amazing. With a rapid development pipeline, support for C++ and Lua programming, and plenty of learning materials, Leadwerks is the perfect platform for your next project.
Leadwerks 3.1 is now available for pre-orders. New features include an OpenGL 4.0 deferred renderer with up to 32x hardware MSAA, geometry and tessellation shaders, and support for the Linux operating system, for both the engine AND editor.
Posted by JoshKlint on Dec 16th, 2013
Leadwerks 3.1 is nearly ready for release! In Leadwerks 3.0, we focused on making a solid cross-platform art pipeline and editor. In 3.1 we're adding graphics that go above and beyond the capabilities of Leadwerks 2.
New Features in 3.1
Leadwerks 3.1 is now available for pre-ordering in the Leadwerks store. Existing 3.0 customers can pre-order the upgrade to 3.1 for $99. New customers can pre-order Leadwerks 3.1 for $199. Order before January 6 and get the Indie Edition on Steam for free.
The upgrade to an OpenGL 4 deferred renderer is a big step. To make the process smoother and put Leadwerks in your hands sooner, we're rolling Leadwerks 3.1 out in stages.
"Leadwerks: Indie Edition" will be launched on Steam January 6th. This will be on Windows only, with support for Lua scripting. The following groups will receive a free Steam key to add this product to their Steam account:
Leadwerks 3.1 for Linux and Windows will be released together next, with the exact release date to be determined. Leadwerks 3.1 for Mac will follow this, with mobile add-ons for iOS and Android coming last. (There is no upgrade purchase necessary for the mobile upgrades for Leadwerks 3.1.)