ioquake3.org is the de-facto standard in Quake 3 technology post-opensource release. Others base themselves on the hard work of the hundreds who have contributed to ioquake3. Tremulous, World of Padman, Urban Terror. All use ioquake3.org for many reasons.

Effectively immediately ioquake3 will be dropping the established rendering path of OpenGL and moving directly into the future of gaming, rendering through a text editor. We realize this decision may come as shocking to some, but with increased competition from browser-based games like id software's Quake Live, we must compete on a whole new level.

Posted by khalsa on Apr 1st, 2009

Effectively immediately ioquake3 will be dropping the established rendering path of OpenGL and moving directly into the future of gaming, rendering through a text editor. We realize this decision may come as shocking to some, but with increased competition from browser-based games like id software's Quake Live, we must compete on a whole new level.

So, I have started by creating an SVN branch for the new rendering conduit and all support for OpenGL rendering will be dropped along with LibSDL support. We're especially happy about dropping LibSDL support since we realize that everyone who has used our LibSDL version of Icculus Quake has hated the mouse responsiveness and the way it inserts DRM into the rendering channel. Eliminating that kind of drama will really set the project free.

Therefor, I present to you, the gaming public, and screaming Icculus Quake 3 fanboys, VI-OQUAKE3:

viq3
Post comment Comments
piexil
piexil Apr 1 2009, 10:14pm says:

what i cant even read the text, but renderin through a text editor thats amazing

+1 vote     reply to comment
Nickelpat
Nickelpat Apr 1 2009, 10:35pm says:

I used Firefox to zoom in on the picture, and that's actually real text... I'm impressed!

+2 votes     reply to comment
Dan911
Dan911 Apr 1 2009, 10:55pm says:

april fools..

+2 votes     reply to comment
Bird_of_Prey
Bird_of_Prey Apr 1 2009, 11:17pm says:

I now appreciate high definition graphics all the more.

+2 votes     reply to comment
SAHChandler
SAHChandler Apr 2 2009, 12:17am says:

Can't wait for the later and improved vim-oquake
>:3

+2 votes     reply to comment
Arxae
Arxae Apr 2 2009, 4:32am says:

too bad its prolly a april fools joke, this looks realy cool :D

+1 vote     reply to comment
gregfriis
gregfriis Apr 2 2009, 5:36am says:

I know it's a joke, but it would actually be kind of cool to play a 3D game rendered like this. :D

+1 vote     reply to comment
TheHappyFriar
TheHappyFriar Apr 2 2009, 6:51am says:

~5-8 years to late... ATI had all their older GPU's doing this already. :p

+1 vote     reply to comment
Arxae
Arxae Apr 2 2009, 10:05am replied:

ooh i want it :D
or at least a video :3

+1 vote     reply to comment
leilei
leilei Apr 2 2009, 1:23pm replied:

smartshader, though in recent years ATI has disabled that 'novelty' feature (which was one of the big selling points of their famed R300 series.)

+2 votes     reply to comment
TheHappyFriar
TheHappyFriar Apr 3 2009, 8:35am replied:

yeah, I don't like that they disabled it. I used it relatively often: I'd record videos with that enabled, it was pretty sweet looking.

+1 vote     reply to comment
f0rqu3
f0rqu3 Apr 2 2009, 9:51am says:

omg that was unexpected

+1 vote     reply to comment
Trufforce
Trufforce Apr 2 2009, 5:33pm says:

this may be an april fools, if so, is this actualy posible

+1 vote     reply to comment
leilei
leilei Apr 3 2009, 1:48am replied:

yes

+1 vote     reply to comment
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Released Aug 25, 2005
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