Formerly the "QUAKE 2 Engine", with pioneering innovation in 3D environments, a few of id Tech 2's most notable features were out-of-the-box support for OpenGL hardware-accelerated graphics (in addition to the traditional software renderer), and colored lighting effects. Games created on this engine technology include QUAKE II, Hexen II, Heretic II, Sin, Soldier Of Fortune, Half-Life, Kingpin and Anachronox.

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SoF1 rotation/scale bug fix for Trenchbroom
Soldier of Fortune

SoF1 rotation/scale bug fix for Trenchbroom

Soldier of Fortune Mapping/Technical

There is a bug with Trenchbroom currently when mapping for SoF1 that causes the build process to freak out when you rotate or scale brushes. There's a...

Creating roq video files using ffmpeg

Creating roq video files using ffmpeg

Other Tutorial 2 comments

Tutorial about how to create ROQ.-Video files with ffmpeg and video editing software.

Milkshape 3D Basics & Fundamentals

Milkshape 3D Basics & Fundamentals

Other Tutorial 11 comments

A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...

Photo to Seamless texture

Photo to Seamless texture

Textures Tutorial 13 comments

How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".

Quake 2

Cooperative Play.. Cooperative?

Quake 2 Client Side Coding 6 comments

Weapons, weapons, weapons. What's with all the ultraviolence? Let's look forward and try something that might be useful for cooperative play...

Quake 2

Class/Team-Based addon: Armor Values

Quake 2 Client Side Coding

Want different armor values in your mod? Tired of the normal values? This is for you.

Quake 2

Monsters Fighting Each-Other

Quake 2 Client Side Coding 1 comment

Like monsters? Want them to hate each other? This is for you! Fun fun fun!

Quake 2

Player Speeds

Quake 2 Client Side Coding 3 comments

This tut shows you how to manage speeds for player classes in Q2. -NOTE: This code hacks ClientThink which will not always work!

Quake 2

Working Quake2 Replacement Sounds

Quake 2 Sound Effects

Adding replacement sounds for the current Quake2 weapons is a tough job. We're going to hack this without the engine for new sounds..

Quake 2

Protection at start of spawn

Quake 2 Server Side Coding 3 comments

Ever been angry at those people who stand near spawn points ALL day railing and launching rockets at those who just spawned? This will fix it. It is a...

Quake 2

Class or Team Based Mod

Quake 2 Client Side Coding 10 comments

This tutorial will show you how to make a class based mod! You can change a few words around and in an instant you have a team based mod! Change a few...

Quake 2

Implementing the PMenu

Quake 2 Client Side Coding

Hello! Paril here, yet again with a vengence for modifications! Anyways, here's a tutorial for how to add Zoid's CTF PMenu system into your...

Quake 2

Suck the life out of them, literally

Quake 2 Client Side Coding

This mini-mod will show you how to use the parasite's drain life attack. This tutorial also shows you that monster attacks work with players, too!

Quake 2

Push and Pull

Quake 2 Client Side Coding 3 comments

Ever wanted a tractor beam in your Quake2 mod? Ever wanted to just push your enemies around like a ragdoll? Does that lava down there look tempting? A...

Quake 2

Understanding Quake2's print functions

Quake 2 Client Side Coding

This small but powerful tutorial will get you started on printing messages to the client.

Quake 2

Climbing - Hard to reach places?

Quake 2 Server Side Coding 3 comments

This tutorial will show you how to add climbing support in your Quake2 mod. With just a few presses of a button and holding +forward, you're on your...

Quake 2

The Stuffcmd

Quake 2 Server Side Coding 2 comments

This is a tiny code that is used to force a command upon a client! This should be used in some way to prevent bugs..

Quake 2

Ejecting Shells

Quake 2 Client Side Coding 3 comments

This Mini-Tutorial will show you how to add ejecting brass to your Quake2 mods. This is quite easy, and does not involve much. I will also show you the...

Quake 2

Adding Reloading to Mods

Quake 2 Client Side Coding

Paril here! Down at Paril's Projects, we try alot of stuff to put into our mods. Our main focus is realism. Anyways, you may have seen this tutorial...

Quake 2

Understanding Quake2 Weapon Frames

Quake 2 Client Side Coding

Here I'll show you what all those numbers in weapons mean. Some people find it hard to do. I'll also tell you how to correctly name your model's...

Quake 2

Adding a new weapon (Melee)

Quake 2 Server Side Coding 6 comments

Adding a new weapon is simple.. adding a MELEE weapons isn't as easy! If you've tried coding in Q2, you'll notice that you cannot use Fire_Hit...

Quake 2

Locational Damage

Quake 2 Server Side Coding 4 comments

How to add a simple locational damage code to Quake2. Imagine the possbilities with this code! A headshot can do 80 damage, 160 damage, or 1500 damage...