Formerly the "QUAKE 2 Engine", with pioneering innovation in 3D environments, a few of id Tech 2's most notable features were out-of-the-box support for OpenGL hardware-accelerated graphics (in addition to the traditional software renderer), and colored lighting effects. Games created on this engine technology include QUAKE II, Hexen II, Heretic II, Sin, Soldier Of Fortune, Half-Life, Kingpin and Anachronox.

Milkshape 3D Basics & Fundamentals

Milkshape 3D Basics & Fundamentals

Oct 8, 2009 Basic other 10 comments

A tutorial on the fundamentals and basic use of Milkshape 3D by Ben "Zom-B" Wilson. I cover the GUI of Milkshape, creating simple shapes using two different...

Photo to Seamless texture

Photo to Seamless texture

Jan 14, 2008 Basic textures 13 comments

How to make a seamless/well tiling texture from a photo and add additional parts to make the texture "your own".

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Adding a new weapon (Melee)
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Adding a new weapon is simple.. adding a MELEE weapons isn't as easy! If you've tried coding in Q2, you'll notice that you cannot use Fire_Hit...

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Paril here! Down at Paril's Projects, we try alot of stuff to put into our mods. Our main focus is realism. Anyways, you may have seen this tutorial...

Class or Team Based Mod
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Class or Team Based Mod

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This tutorial will show you how to make a class based mod! You can change a few words around and in an instant you have a team based mod! Change a few...

Class/Team-Based addon: Armor Values
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Class/Team-Based addon: Armor Values

Jun 18, 2006 Quake 2 Basic client side coding 0 comments

Want different armor values in your mod? Tired of the normal values? This is for you.

Climbing - Hard to reach places?
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Feb 17, 2006 Quake 2 Basic server side coding 3 comments

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Jun 19, 2006 Quake 2 Basic client side coding 6 comments

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Ejecting Shells
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Ejecting Shells

Feb 8, 2006 Quake 2 Basic client side coding 3 comments

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Implementing the PMenu
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Mar 16, 2006 Quake 2 Advanced client side coding 0 comments

Hello! Paril here, yet again with a vengence for modifications! Anyways, here's a tutorial for how to add Zoid's CTF PMenu system into your...

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Feb 5, 2006 Quake 2 Basic server side coding 3 comments

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Monsters Fighting Each-Other
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Jun 17, 2006 Quake 2 Basic client side coding 1 comment

Like monsters? Want them to hate each other? This is for you! Fun fun fun!

Player Speeds
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Player Speeds

Jun 17, 2006 Quake 2 Intermediate client side coding 3 comments

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Mar 24, 2006 Quake 2 Basic server side coding 3 comments

Ever been angry at those people who stand near spawn points ALL day railing and launching rockets at those who just spawned? This will fix it. It is a...

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Ever wanted a tractor beam in your Quake2 mod? Ever wanted to just push your enemies around like a ragdoll? Does that lava down there look tempting? A...

Suck the life out of them, literally
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Suck the life out of them, literally

Mar 15, 2006 Quake 2 Basic client side coding 0 comments

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The Stuffcmd
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The Stuffcmd

Feb 9, 2006 Quake 2 Basic server side coding 2 comments

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Here I'll show you what all those numbers in weapons mean. Some people find it hard to do. I'll also tell you how to correctly name your model's...

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Mar 30, 2006 Quake 2 Basic sound effects 0 comments

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Platform
Windows
Company
id Software
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Official Page
Idsoftware.com
Licence
GPL
Release Date
Released Dec 1997
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Popular Tutorials
Photo to Seamless texture
Photo to Seamless texture Basic textures
Adding a new weapon (Melee)
Adding a new weapon (Melee) Intermediate server side coding
Adding Reloading to Mods
Adding Reloading to Mods Advanced client side coding
Working Quake2 Replacement Sounds
Working Quake2 Replacement Sounds Basic sound effects
Cooperative Play.. Cooperative?
Cooperative Play.. Cooperative? Basic client side coding
The Stuffcmd
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Monsters Fighting Each-Other
Monsters Fighting Each-Other Basic client side coding
Climbing - Hard to reach places?
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Ejecting Shells
Ejecting Shells Basic client side coding
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