An Engine loosely based on the old DirectX 7 Framework, improved with minor newer features, like fullHD, high resolution textures and blur.

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Blog RSS Feed Report abuse Latest News: 1.7.6_5 - Accidental Multiplayer, Early Alpha Access and more

About Sirius with 1 comment by vektorDex on Jun 17th, 2014



Isn't this awesome? A Video, purely made for the 1.7.6_5 Update? Yes it is, just admit it. And with your acceptance of this I welcome you to the newest news of the news to Sirius.

What a week, I have to say. What an amazing week. Sirius has been shown on the IndiE3, and there was so much love, so much appreciation of my craft that it almost brought a tear to my eye. I love feedback! And so I decided to hand you the first Multiplayer Build in an Installer to keep you interested. Also, because I'd love some performance reports and network stress tests.

If you have pictures of you and friends testing the Multiplayer Build of Sirius, feel free to send in Screenshots, Videos and Pictures to r.m.dirks [at] playsirius.com or register directly at our Forums via playsirius.com.

You can get Version 1.7.6_5 from IndieDB with a click on this neatly designed and nifty and totally useful button:

1.7.6_5 - Full Installer

Finishing this part of the news with the Tweets that made my week, from IndiE3 Host Solon:

@vektorDex I was sooo PEW PEW PEW yesterday after Sirius! "STAR WARRRRS"— S O L O N (@SolonCubed) 15. June 2014

Reverend did make an appropiateTweet about his reaction, too.

"PEW PEW" Solon #indiE3— Reverend (@ReverendDS) 15. June 2014

Also, look that the retweets of this one. Yay! Me love more of them!

take a look at the new trailer of sirius online from @VektorDex it's pretty cool! T.co #gamedev— GuruMeditationPrject (@GuruMeditationP) 17. June 2014

Current Version: 1.7.6_5
Plugins Running are:
- FastExt Full
- FastImage Full
- DST_Lib
- PhysRX1.2.4 NEW!

New Features added are:
- "Warp To"-Spot, for collective LAN target
- LAN Multiplayer connecting interface
- Randomized Port for Localhost Multiplayer testing
- Scanner to discover content from Belts
- Minor Performance fixes


Due to the changes in Code for the Network Play, expect to see your firewall pop up. As host, you always use Port 2222 UDP and TCP.
However, if you manage to be able to testplay over Internet, please, for [insert deity]s sake, let me know how you managed to achieve this. Also I am calling out for you to test it on Hamachi and/or Tunngle.

Yes, I got it. You can't trust Paypal, its expensive, you have to pay a bunch of fees. Right. So I got in contact with the nice people at Desura and am planning to sell Early Alpha Access over there. Don't worry, you will still be able to get the Game here, but(!) Early Alpha Accessers will be able to save their progress and get the updates prioritized - something has to pay the Server!
See you soon on Desura!

Thats it, folks, a surprisingly short, but important news update. I hope you were entertained, will have fun in the newest build, maybe even spread the news and I, for myself, am looking forward to the next build!

Yours truly, Dex
asd

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