CryENGINE 3 is the first development platform for Xbox 360, PlayStation 3, MMO, DX9/DX10 that also is truly Next-Gen-Ready - with scalable computation and graphics for all major upcoming platforms. It provides the complete game engine to create AAA quality next generation games, and includes the CryENGINE® 3 Sandbox™ level editor, a production-proven, 3rd generation "What you see is what you play" (WYSIWYP) - tool designed by and for professional developers. CryENGINE 3 comes with significant new features specifically designed for console, online, MMO and Next-Gen game development.
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Horrible aliasing...
You're missing the point...
And also. NONE OF THIS IS NEW IT'S ALL FROM CRYENGINE 2!!!
indeed it may be CE2, but the point of CE3 is not that its a brand new CE, its just a port of CE2 to consoles, so they may aswell use the screens and tech demos of CE2 to display what can now be achieved on consoles with CE3
nvm
looks a bit strange... look at the doors
You get that naturally, its just not as noticable when theres textures (or real materails). it happens because light gets trapped in corners and alcoves (it reflects back and forth off the surfaces and you get a shadowy effect because its not coming back at you as much). You get it in the corners of a room...but like i say its not as noticable when youve got walls that aren't an anonimised digital material.
Yeah when you color and shadow it, it will be lots of better.
yeah, ok, but if I render a scene like this with a raytracer the edges don't get that bright like in the screenshot.