Description

DELETE ANY PREVIOUS VERSIONS OF TOTAL MAYHEM BEFORE INSTALLING THIS ONE. Bug fixes, new units, new projectiles and new sounds as usual. Have fun and enjoy!

Preview
Total Mayhem 1.20
Post comment Comments  (0 - 50 of 190)
Spetsnaz_Reaper
Spetsnaz_Reaper - - 738 comments

Sweet, thanks for the download link!

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Guest
Guest - - 690,599 comments

i cant downlaod it because it just shows the advert

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Schnitzel_Truck
Schnitzel_Truck - - 409 comments

At the top of the ad there should be a link to the download,

should say something like:

"Click to download TotalMayhem120.zip if it doesn't start automatically or try another mirror."

or does that not show up?

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Sobanre
Sobanre - - 21 comments

Aye, there are a lot of people waiting for Your next releases. As soon as it donloads I'm giving it a try. Keep up the good work!

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ffy
ffy - - 15 comments

Great! Thank you, will give it a try.

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Sobanre
Sobanre - - 21 comments

Hmm, either I did something wrong (I did delete the previous 1.19 version before installing) or the new download is actually the old one? I can't see new units in game, and in the mod selection it says 1.19 not 1.20

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burnie222 Author
burnie222 - - 907 comments

aw, thats a mistake I made, I forgot to change the version number in the modinfo file. There arent that many new units actually, there should be a T2 Cybran gunship, t3 cybran multi-purpose fighter, t3 uef stealth fighter, t4 cybran snakebite. there might be more tho

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Neo3602
Neo3602 - - 382 comments

so we will have to wait for the next update for the UEF flying experimental??
sad face
thanks for the update and keep up the good work burnie!!

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xanderkand
xanderkand - - 39 comments

T2 Cybran Gunship? pretty sure I do not have this unit. i have 2 extra gunships at t3 but i know they are with another mod. what is it called? what does it look like? new t2 cybran air units I have are stealth fighter and advanced stealth bomber and thats it. I am up to date with this 1.20...

Edit: NEVERMIND! you OBVIOUSLY meant the experimental one and not one produced from the air factory!

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Sobanre
Sobanre - - 21 comments

ok, back to testing!

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Polcanium
Polcanium - - 15 comments

Do I need a previous version the Mechanical Mayhem, or it's included?

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burnie222 Author
burnie222 - - 907 comments

mechanical mayhem is integrated in this, so you only need this one

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Polcanium
Polcanium - - 15 comments

Thanks!
You doin' the great work, keep it up!

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amdarmza
amdarmza - - 61 comments

wow

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Schnitzel_Truck
Schnitzel_Truck - - 409 comments

I fricken love the cyb t3 fighters! if you win air then you win everything as I just proved with my last game with an Aix. I had a hundred of those t3 multirole fighters then sent them at the other acu. no amount of flak could help his poor ACU :D

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Arlenor
Arlenor - - 14 comments

Oh sehr schön, da freut sich meine Zocker Seele^^

MFG Arlenor

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bolt007
bolt007 - - 31 comments

WOW thank

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bolt007
bolt007 - - 31 comments

GOOD

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

what digits do you plan on taking he mod to? or is it like all others abd youll keep working on it as you see fit? havent tried it yet but i certainly will.

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IMAZOMBIE358
IMAZOMBIE358 - - 1,492 comments

will the redhawk be in this mod?

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burnie222 Author
burnie222 - - 907 comments

Redhawk is in this update, yes

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IanPorter
IanPorter - - 7 comments

Hmm it is a bit unfair! The Ai doesn't use Units of this mod.

Very nice mod btw.

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Schnitzel_Truck
Schnitzel_Truck - - 409 comments

You need to use Sorian AI for AI to use mod units
Forums.gaspowered.com
if you don't have sorian AI then you probably don't have the icon support either. It makes the unit icons show up.
Forums.gaspowered.com

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Supremo102
Supremo102 - - 31 comments

hi
i have downloaded the mod and when i build the new units they fire and dont do any damage to any units. they just sit there and shoot. they also put red lines every where they aim.

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zurbonas
zurbonas - - 4 comments

im having the same problem how did you fix it

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Schnitzel_Truck
Schnitzel_Truck - - 409 comments

Hello. This is a problem that occurs when you install the mod wrong.

when you download the mod it comes in a zip file called "TotalMayhem120". inside that is a folder called "Mods". move that folder into your supcomFA directory.

so it should look like SupremeCommanderFA/mods/totalmayhem

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zurbonas
zurbonas - - 4 comments

thanks the problem ended up being that my file path looked like SupremeCommander - Forged Alliance/mods/totalmayhem

had to change the name of the game

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Supremo102
Supremo102 - - 31 comments

thanks will check to see if it works

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Supremo102
Supremo102 - - 31 comments

where do you put the file

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Schnitzel_Truck
Schnitzel_Truck - - 409 comments

are you talking about the sorian AI and icon support I mentioned above?
sorian ai goes into the forged alliance gamedata folder.
icon support goes into the mods folder just like every other mod.

The problem you are having with units shooting red lines is an install problem. You didn't put TotalMayhem in the right folder.

Put TotalMayhem into the mods folder in the forged alliance directory. If there is no folder called "mods" make one.

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XkrXDragoon
XkrXDragoon - - 54 comments

Ive got an issue. MY supcom is downloaded as Steamapps/common/Supreme Commander Forged Alliance

I cant find a folder thats SupremeCommanderFA, where would i find that?

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Schnitzel_Truck
Schnitzel_Truck - - 409 comments

i just abbreviated forged alliance to "FA". your at the right folder.

just drag the "mods" folder included in the TM download into the supreme commander forged alliance folder.

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Guest
Guest - - 690,599 comments

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malurok97
malurok97 - - 86 comments

Hi,

This mod just revived my interest in Forged Alliance! Thanks a lot!

And one quick question: I noticed the AI is using the TM units, yet I don't even have Sorian AI installed in the gamedata directory. Is this a bug, or is it just me?

BTW, I use Duncane's AI fix as well as LEM.

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Schnitzel_Truck
Schnitzel_Truck - - 409 comments

I believe Duncanes AI allows AI to use md units just like Sorian

also burnie, a couple guys pm'd earlier thinking I was the creator of the mod cause I respond so much :D lol hope you don't mind I answer all the small questions :P

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burnie222 Author
burnie222 - - 907 comments

No, I dont mind that at all, Im happy for all the help you give :)

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malurok97
malurok97 - - 86 comments

Just found something unusual: There are options to set the unit cap as high as 2000 or as low as 75.

Is this a bug? Or is it the Lobby Enhancement mod?

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Vlad2212
Vlad2212 - - 63 comments

that´s from the lobby enhanced mod

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MrPhalanx
MrPhalanx - - 444 comments

Count on me too ;)

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stuartpierce
stuartpierce - - 4 comments

Thanks, downloading now!

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Snowy556
Snowy556 - - 11 comments

Love the snakebite, and the model of the Cybran T2 gunship is amazing! Multipurpose T3 fighters are just what I was looking for, my only complaint is that the Snakebites are slow as hell, and usually get eaten by Tac missiles long before they get in range of a base, However a loyalist escort has been taking care of that problem for me.

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VISION305
VISION305 - - 101 comments

Get the Total mayhem mod that removes the ai using tac missiles and increases the amount of defenses they put up instead. well worth it!

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Snowy556
Snowy556 - - 11 comments

If you can find me the name of that mod, I will love you forever internet stranger!

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Schnitzel_Truck
Schnitzel_Truck - - 409 comments

Mediafire.com!

LOVE ME SNOWY ;)

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Snowy556
Snowy556 - - 11 comments

Mucho love to you, you sentient food truck you!

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hamishveitch3
hamishveitch3 - - 5 comments

Thanks for this. I have downloaded, put it in the mods folder and activated it in game but the AI are still not building any defences. Any ideas or alternatives?

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Guest
Guest - - 690,599 comments

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JANXOL
JANXOL - - 5 comments

I had no sjooting sounds for any of your units. I put everything where the readme told to. Sounds to sounds the rest to mods. Is this an issue or am i doing sth wrong? I haven't had previous versions.

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Schnitzel_Truck
Schnitzel_Truck - - 409 comments

did you take the sounds out of the sounds.zip? if you didn't it wont work

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JANXOL
JANXOL - - 5 comments

Of course I did.
Nevermind - I fixed it. I unzipped it again and overwrote the files and everything seems to be working.

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