Important: As of the 14 Sept 2018 I've re-uploaded The Merge with the DX8 fix included so you only need to get the Static Lighting fix patch if you downloaded the Merge before now.
Also, Static lighting users mustn't use the High Quality NPC's patch that's in the Extra's folder.
Static lighting patch: (no longer needed from Sept 14th 2018) Mediafire.com
This is an updated version of the Merge Mod with the difference being it's based on Absolute Nature 4 and has a modular design where you can choose from 3 weapons mods and a selection of extra's, If you don't like a feature don't add it.
Base mods: Base mods: Absolute Nature 4 (Cromm Cruac), Atmosfear 3 (Cromm Cruac), Backpack mod (Alundaio), Dynamic Helmet mod (Mechanic, Shoker, Antnigm), Fixed stash mod (Angrydog), In game MP3 player (TKGP), Mutant bodyparts (Setaket & smrtphoneusr), Variation Mod (Darkenneko). Some textures and items from The Gritty Zone, Seva Alternatives (Faction specific versions of the SEVA are available from Nimble & Hawaiian for use in the Route to Pripyat mission), Tremor Replacement, Outfit Mod,
Weapon packs: SRAP (KingFriday), OGR (R_Populik), OWR 3 (R_Populik),
Optional extra's: Randomised Stash content, Radiated Water, HQ NPC's & Cut Mutants.
Included AI changes or a-life?
How about reading the description. There are clearly no AI mods listed.
Of course,I can read,version 2015 have something like that but with Alundaio Ai, but nevermind.
Hi, I had planned on using an AI mod with it but couldn't find anything that was 100% stable. I'll keep looking though.
It crash when i start a new game
Hi, What exactly have you used and what does the fatal error say? If it includes the bin folders for OWR3 don't use them, As I mentioned in the Read Me I was unable to use the OWR3 bin folder myself, I only included them because they are part of the original OWR3 mod and must work for some people.
I'm really sorry it appears you can only use some of the textures in DX9, 10 & 11. I never thought to test DX8. I'll give you a patch to fix it in a minute.
Add this patch and it will work on Static Lighting, Mediafire.com ...
The game crashes everytime i try to start a new game or load one. I have no weapon packs installed. According to my tests, the main mod is cause of the crash because renaming the gamedata folder results in a non-crashing game. I am using CoP version 1.6.02 with the log file ending like this:
Loading models...
compiling shader model_def_hq_4
compiling shader model_def_lq_4
compiling shader model_def_point_4
compiling shader model_def_spot_4
compiling shader model_def_shadow_4
compiling shader model_def_hq_2
compiling shader model_def_lq_2
FATAL ERROR
[error]Expression : fatal error
[error]Function : CBlender_default::Compile
[error]File : D:\prog_repository\sources\trunk\Layers\xrRenderPC_R1\BlenderDefault.cpp
[error]Line : 63
[error]Description : <no expression>
[error]Arguments : Not enought textures for shader, base tex: act\newloner\upper_d
stack trace:
I'm really sorry it appears you can only use some of the textures in DX9, 10 & 11. I never thought to test DX8. I'll give you a patch to fix it in a minute.
Add this patch and it will work on Static Lighting, Mediafire.com ...
Thank you! It is working properly now
Thanks for the new merge mod! I enjoyed playing through all your previous ones. Cheers!
I'm glad, Cheers mate.
Thank you!
Your welcome :D
That's a strange one, What add-ons are you using?
Hi exo hands are invisible and I get some texture errors on some outfits with HD mod.
Thanks, I'll load it up and check it out, What api are you using, DX11?
DX10 or 11 forget which
Hey,I've got the same problem with the exo skeleton. The skeleton is visible, but the suit itself are missing. NPCs seem ok, so afaik it's just the player model (hands etc)
I'm using DX11.
Invisible Exo suit arms mesh fix
Mega.nz
What was the decision behind excluding AI mods? Is A-life not good? Because the vanilla NPC behaviour and mutants are pretty trash and, compared to the unpredictable nature of A-life, pretty boring.
I've recently started using this mod. It's pretty awesome, and much needed (the AK and L85 remodels alone make it work the download). However, I've been having two issues, one minor (and mentioned above, it's the invisible exosuit issue in DX11) and one pretty major.
The major one is a crash I've been getting intermittently as soon as I hit esc to enter the game menu & save after a 15min+ game session. As you can imagine, this is a pretty frustrating issue, what with losing a bit of progress every so often!
The logs come up with nothing, other than a stack trace referring to "wrap_oal.dll" and nothing else. No other errors in the log.
Running with EAX disabled seemed to increase the crashes, with them happening after only a short session with EAX off. With EAX re-enabled it seems to be running better, though still crashes every so often.
I've had a few other niggles here and there which have forced reloads due to the AI freaking out in the Yanov lab and blocking the exit during blowouts, rad showers etc, but other than that, pretty solid.
I fixed my wrap_oal.dll crashes by replacing the file in question with OpenAL Soft, renaming soft_oal.dll to wrap_oal.dll. Instructions and download link are in this Reddit post:
Reddit.com
edit: Forgot to mention, I also disabled EAX before replacing the file, which did not fix the crashes on its own, but I have not tried re-enabling it.
Yeah, that did nothing for me.
I fixed my OAL crash eventually, but it took a reinstall of OAL with none of the renaming business. It runs like a clock now!
Yeah I originally tried just a reinstall, but it did not help. I'm glad you got yours working!
I mentioned in another post that I fixed my wrap_oal crash, but I'm having a crash each time I travel with Pilot/Garry. It's an out of memory crash, and the memory requested has ranged from 640K to 7M. The latest one looked like this:
FATAL ERROR
[error]Expression : fatal error
[error]Function : out_of_memory_handler
[error]File : xrDebugNew.cpp
[error]Line : 428
[error]Description : <no expression>
[error]Arguments : Out of memory. Memory request: 640 K
stack trace:
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sometime throughout the game, the expensive detecting scopes for both NATO and warsaw pact guns turned into the normal 4 or 5x scopes. Do you know why?
Also, what's the deal with the artifacts? some of the really good ones from the merge 2015 are missing, like the eye or the walnut. Is it by design?
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do you know which files I have to merge in order to have radio music in the bar? I missed that little feature from your previous versions
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Hey excellent work I'm really enjoying it! I just wanted to check how the Dynamic Helmet mod works. I can't find any screenshots for it anywhere. Is there supposed to be a mask overlay on screen when wearing the gas mask? If so, for some reason I don't have it.
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