Description

A small PATCH for TFF v1.0. Please find within the folder: A copy of STA3: The Final Frontier v1.05 changes, a ready-made enabledmods.txt, and a readme for STA3:TFF v1.05. We truly hope you'll have as much fun playing as we have developing the mod!

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STA3: The Final Frontier - v1.05 PATCH
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Shermos(LegionN7)
Shermos(LegionN7) - - 276 comments

Thanks guys. Looking forward to 1.1

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Guest
Guest - - 690,406 comments

Thanks for all the good work, 2 questions though, will the revised excalibur model come in 1.1 and are you guys looking for beta testers, cause i really liked that experiance

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General_Sanis
General_Sanis - - 89 comments

This was me by the way, i wasn't logged in yet

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thiextar
thiextar - - 365 comments

I do not believe that there is any plan to bring in the new excalibur model as we like the current one more.

With the beta testing, we are looking to mostly do internal testing as setting up an open beta test is a big hazzle, and shouldnt be required for a
bug fixing patch

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General_Sanis
General_Sanis - - 89 comments

Ah, ok, but i still know how the beta thing works, i've done it before

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thiextar
thiextar - - 365 comments

Alright, you were very helpful during the last beta test, and you've been a supporter of the mod for a long time, we'd be thrilled to have you once again ;)

We'll contact you when the time comes for beta testing

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General_Sanis
General_Sanis - - 89 comments

That's all i wanted to ask

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nuruddinshah52
nuruddinshah52 - - 469 comments

Soooooo anybody here figure out how to fight the AI
I REALLY can't fight them on hard.
If I go normal it not even a fight

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ElDwarfo
ElDwarfo - - 79 comments

Not sure what I did wrong but I am still seeing diamond icons for ships even after installing the patch. I DLed then I extracted to a folder, then inside that folder I took STA3_Final_Frontier folder and copied it to "Mods-Rebellion v1.85" and overwrote when it asked. I then copied "EnableMods.txt" to that folder.

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kmbobo5
kmbobo5 - - 13 comments

How do u install this?

edit: I have 1.0 which crashes after 5 mins and I thought maybe this will work but I don't know how to install this patch could u plz help

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jivaii
jivaii - - 3 comments

What version of Rebellion is this for? Would love to keep playing STA3, but I've updated to 1.9 Rebellion.

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OrionSlaver
OrionSlaver - - 3,767 comments

The mod will work fine with Sins 1.9.

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jivaii
jivaii - - 3 comments

Anyone seeing the Federation being unable to capture the neutral asteroid mining stations?

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OrionSlaver
OrionSlaver - - 3,767 comments

The ability is on the Curry-class.

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Guest
Guest - - 690,406 comments

so why with the fed can we not capture neutral stations

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OrionSlaver
OrionSlaver - - 3,767 comments

The capture ability has been moved to strike carriers. Fir the Federation, this is the Curry-class.

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Guest
Guest - - 690,406 comments

do i need 1.0 or can i just download this

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OrionSlaver
OrionSlaver - - 3,767 comments

You'll need 1.0 first.

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Guest
Guest - - 690,406 comments

i keep getting mini dumps can you help me

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Guest
Guest - - 690,406 comments

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durham77
durham77 - - 1 comments

I also get mini dumps after applying the patch. I was also wondering if anyone else has save game sync issues when playing multiplayer. On 1.0 I keep getting error Save game file differs from the host and we have the autosave set to 120 secs. beyond 8 mins into the game sync problems occur. I tested other mods and it only appears to happen with this mod. Great work on the mod overall however!

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Guest
Guest - - 690,406 comments

Im getting errors when the game is initializing. I have both files installed as per the readme's STA and the TFF patch 1.05. Getting dumps every time the game tries to initialize.

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Alandrin
Alandrin - - 1 comments

I too am having this issue with the most recent version of sins

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Guest
Guest - - 690,406 comments

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ThotLess
ThotLess - - 16 comments

I've been having a lot of problem with technologies not working, cardassians I can research refits but they just never apply (How do you get the dominion-style galor?) And the federation tech tree is quite buggy, can't get mothball fleet, outposts or even the steamrunner as it is. Here's hoping this patch fixes those issues.

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nivlac919
nivlac919 - - 4 comments

The mod loads fine for me in 1.9.1 (I see the trek content, hear the audio etc), but it crashes 5 minutes into game play citing a kernel32.dll error. No actions are required from me. It will crash after a few minutes of sitting there doing absolutely nothing.

I've tried uninstalling Sins, wiping the Ironclad Games folder, and re-installing completely fresh, but I've had zero luck. I have *not* applied LAA since that is no longer required as of 1.8.7.

I have not played Sins in a little while (since shortly after 1.8.5), but had TFF running successfully then.

Vanilla sins does not crash during game play. I'm stumped. Any suggestions would be greatly appreciated since I've been at this on and off for a couple of days now. Thanks.

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Guest
Guest - - 690,406 comments

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