This patch has been archived by the uploader because it is out of date and no longer supported. We recommend you browse the file list for the latest patch.
A small PATCH for TFF v1.0. Please find within the folder: A copy of STA3: The Final Frontier v1.05 changes, a ready-made enabledmods.txt, and a readme for STA3:TFF v1.05. We truly hope you'll have as much fun playing as we have developing the mod!
=========================README=============================
STAR TREK: ARMADA III - THE FINAL FRONTIER v1.05 INCREMENTAL
A MOD FOR SINS OF A SOLAR EMPIRE: REBELLION
BY STELLAR PARALLAX
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INSTALL INSTRUCTIONS
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1. Unzip and copy the contents of the STA3_Final_Frontier folder directly into "C:\Users\%USERNAME%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85 and overwrite as needed.
2. Copy the included EnabledMods.txt file into the "C:\Users\%USERNAME%\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\Mods-Rebellion v1.85" folder and overwrite as needed.
3. If you have installed the mod correctly, a Star Trek-themed loading screen reading "Standing By" will appear.
4. If all of these steps are completed without incident, enjoy the mod!
NOTE: As of Sins of a Solar Empire: Rebellion version 1.87, Star Trek: Armada III - The Final Frontier does not require Large Address Aware (LAA).
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CHANGELOG
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- Updated core files of STA3:The Final Frontier to account for various changes made to Sins of a Solar Empire version 1.9.
- Squished-looking "Tachyon Scan" icon on Nova-class Scout updated with a better quality icon.
- Maps previously showing up with blank logos in the map browser now showing up with a proper TFF icon.
- Class N 'Reducing' and 'Hydrocarbon' moons now using the proper Class N textures, rather than a vanilla Sins texture.
- A number of nebulae, derelict, armada, and site of battle wells temporarily removed from spawn lists and game files. Some of these will be revised and restored in TFF 1.1 ET.
- Temporary "Starship Graveyard" added to account for missing derelict and site of battle wells. These will be replaced with a revised list of derelicts and battle wells in TFF 1.1 ET.
- "LAST STAND" ability on Ambassador updated with more appropriate strings.
- Mirror Universe incursion spawn time increased to doomsday levels to reduce the chance they will spawn too early into the game.
- Map "Borg Basher" star reference fixed so that the map can play instead of auto-victory-ing.
- Kurn forward disruptor damage buffed slightly (10%) to bring his vessel in line with the standard K'Vort.
- Neutral SFC Pirate Cutlass-class frigates and Rapier-class cruisers now using proper icons and infocard buttons.
- All Flak frigate "Flak" abilities now showing up with proper faction flavor, rather than simply Federation.
- Stock Vasari icon on Klingon "Homeworld" starter Ty'Gokor station now replaced with proper icon.
- Garbled Excalibur SCS icon now showing with proper size and shape.
- "Darmok-class Exploration Cruiser" renamed to "Darmok-class Star Cruiser" to prevent spillover on infocard.
- Gor Taan away team ability now updated with appropriate string.
- Tachyon Nebula particle effect updated with more appropriate color scheme.
- Constitution-refit added to Starship Graveyard spawn lists, with a small chance to spawn in this well type.
- Separate Constitution-refit icon and infocard button added to replace existing Excelsior placeholder.
- Improved performance with Huge and Vast map sizes.
- Very minor string and UI positional adjustments.
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GALAXY FORGE - NOT INCLUDED
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Star Trek: Armada III - The Final Frontier has not been delivered with a new version of the Galaxy Forge, however, the next version TFF 1.1 ET will include an updated Galaxy Forge for your enjoyment.
In the future, updates may be made to the Armada III GalaxyScenarioDef (Galaxy Scenario Definitions) file which will require you to update your Galaxy Forge. You will be able to download an updated Galaxy Forge from the Armada III webpage.
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FURTHER INFORMATION
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For news, comments, reviews, bug reporting, and other information related to Star Trek: Armada III, please visit us at : Moddb.com
Thanks guys. Looking forward to 1.1
Thanks for all the good work, 2 questions though, will the revised excalibur model come in 1.1 and are you guys looking for beta testers, cause i really liked that experiance
This was me by the way, i wasn't logged in yet
I do not believe that there is any plan to bring in the new excalibur model as we like the current one more.
With the beta testing, we are looking to mostly do internal testing as setting up an open beta test is a big hazzle, and shouldnt be required for a
bug fixing patch
Ah, ok, but i still know how the beta thing works, i've done it before
Alright, you were very helpful during the last beta test, and you've been a supporter of the mod for a long time, we'd be thrilled to have you once again ;)
We'll contact you when the time comes for beta testing
That's all i wanted to ask
Soooooo anybody here figure out how to fight the AI
I REALLY can't fight them on hard.
If I go normal it not even a fight
Not sure what I did wrong but I am still seeing diamond icons for ships even after installing the patch. I DLed then I extracted to a folder, then inside that folder I took STA3_Final_Frontier folder and copied it to "Mods-Rebellion v1.85" and overwrote when it asked. I then copied "EnableMods.txt" to that folder.
How do u install this?
edit: I have 1.0 which crashes after 5 mins and I thought maybe this will work but I don't know how to install this patch could u plz help
What version of Rebellion is this for? Would love to keep playing STA3, but I've updated to 1.9 Rebellion.
The mod will work fine with Sins 1.9.
Anyone seeing the Federation being unable to capture the neutral asteroid mining stations?
The ability is on the Curry-class.
so why with the fed can we not capture neutral stations
The capture ability has been moved to strike carriers. Fir the Federation, this is the Curry-class.
do i need 1.0 or can i just download this
You'll need 1.0 first.
i keep getting mini dumps can you help me
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I also get mini dumps after applying the patch. I was also wondering if anyone else has save game sync issues when playing multiplayer. On 1.0 I keep getting error Save game file differs from the host and we have the autosave set to 120 secs. beyond 8 mins into the game sync problems occur. I tested other mods and it only appears to happen with this mod. Great work on the mod overall however!
Im getting errors when the game is initializing. I have both files installed as per the readme's STA and the TFF patch 1.05. Getting dumps every time the game tries to initialize.
I too am having this issue with the most recent version of sins
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I've been having a lot of problem with technologies not working, cardassians I can research refits but they just never apply (How do you get the dominion-style galor?) And the federation tech tree is quite buggy, can't get mothball fleet, outposts or even the steamrunner as it is. Here's hoping this patch fixes those issues.
The mod loads fine for me in 1.9.1 (I see the trek content, hear the audio etc), but it crashes 5 minutes into game play citing a kernel32.dll error. No actions are required from me. It will crash after a few minutes of sitting there doing absolutely nothing.
I've tried uninstalling Sins, wiping the Ironclad Games folder, and re-installing completely fresh, but I've had zero luck. I have *not* applied LAA since that is no longer required as of 1.8.7.
I have not played Sins in a little while (since shortly after 1.8.5), but had TFF running successfully then.
Vanilla sins does not crash during game play. I'm stumped. Any suggestions would be greatly appreciated since I've been at this on and off for a couple of days now. Thanks.
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