Sacred East is now available for your enjoyment! Sacred East features some of the most lush terrain seen anywhere on Morrowind to date. With dense jungles, sparkling rivers, and impressive plantations, Sacred East is an adventure into the frontier of a previously-unexplored region: the lands of Great House Indoril. The Indoril may be known as the pious and religious among all the Great Houses, but they are not immune to terror, and it will be up to you to unravel the mysteries plaguing Almalexia's favored, as they call themselves. Prepare yourself for amazement, intrigue, and more than a little cross-country backpacking!
We have reworked the way we bring our releases to the community. You must delete all previous TR .ESM and .BSA files and replace them with the new versions: TR_Mainland, TR_Data.ESM, and TR_Data.BSA. This way you'll not have to keep adding files for each release (up to 9 or 10 files for a single mod!), and instead replace the old file with the new one of the same name
8th of August 2013 - Updated to Version 1.5
10th of October 2012 - Updated to Version 1.2
7 July 2012 - Updated to Version 1.1
Sacred East is now available for your enjoyment! Sacred East features some of the most lush terrain seen anywhere on Morrowind to date. With dense jungles, sparkling rivers, and impressive plantations, Sacred East is an adventure into the frontier of a previously-unexplored region: the lands of Great House Indoril. The Indoril may be known as the pious and religious among all the Great Houses, but they are not immune to terror, and it will be up to you to unravel the mysteries plaguing Almalexia's favored, as they call themselves. Prepare yourself for amazement, intrigue, and more than a little cross-country backpacking!
We have reworked the way we bring our releases to the community. You must delete all previous TR .ESM and .BSA files and replace them with the new versions: TR_Mainland, TR_Data.ESM, and TR_Data.BSA. This way you'll not have to keep adding files for each release (up to 9 or 10 files for a single mod!), and instead replace the old file with the new one of the same name
Below is a short list of some of the places you can visit in Sacred East:
Akamora 1 2
A true gem of ingenuity in architectural achievement, there is perhaps no town of Indoril heritage quite as unique as Akamora. This mining settlement makes creative use of the limited real estate, although anyone with a fear of heights may think twice about spending time here.
Ayemar 1
A gleaming Indoril fortress, Ayemar sits at an integral point along the roads north and south. The views from this fortress proved key in the defense of wars long since past.
Bisandryon 1
An old stronghold, Bisandryon is one of the largest of its kind in all of Morrowind. Many uses have been proposed; shelters, Temple installments, even permanent settlements, but it still remains as a holdover of the war; guards patrol less than enthusiastically, hoping for action once more. An enterprising thief may find a wealth of treasure within... if they can make their way back out alive.
Darnim 1
A small settlement, Darnim calls home the Inlet Bog, a somewhat depressed area not unlike to the Bitter Coast of Vvardenfell. These areas are wild and filled with animals.
Dreynim and Dreynim Spa 1
The hard-working citizens of Dreynim are polite, yet not overly welcoming; they do have work to do, after all! Some of the best flat-water and river-going vessels ever to sail through Morrowind called Dreynim home, but it is a far cry from its once glorious past. Even so, you might be lucky enough to see boats being constructed on the banks. Cross the river and travel north just a hair and you'll find yourself in the area of the famous Dreynim Spa. Perfect for relaxing after (or during!) an arduous journey, Dreynim's hot springs will provide the comfort of luxury to those who so desire it.
Dun Akafell 1
Many tales have been told of the dark, dangerous, and forbidden ruins at Dun Akafell. Shrouded in mystery, and likely more than a few traps, these ruins provide a challenge for only the bravest of souls.
Meralag 1
Nestled in the foothills of Sacred East, and on the banks of a river, Meralag sees traders and farmers pass through its walls on a frequent basis. You'll be hard-pressed to find a more convenient stop amid your travels.
Necrom 1
The jewel of the region, the holiest of holies, the city of Necrom is famous for its white walls and somber atmosphere, which can send chills down your spine even on the sunniest of days. This city brooks no trouble from visitors, who will find themselves face-to-face with the elite guard, Ordinators in Mourning, should they put a single toe out of line.
Nethril Plantation 1
The large plantation of Nethril provides crops for much of the region, and its owning family holds great political power because of those crops. This site is one of the more innovative uses of the MH tileset
Sailen 1
One of the main House Indoril settlements, Sailen sees a decent amount of trade and foot traffic, as one of the last stops on the road to Necrom from pilgrims traveling south.
Seitur 1
On the eastern coast of the mainland, the little gathering of huts is a welcome reprieve from the forests further west. Seitur sees little trade, but is home to expert fishermen.
View the Mainland in a few videos on our YouTube Channel!
No WAY!!! Downloading this right meow! BTW glad you guys are keeping Morrowind alive after all this time, best community ever.
Thanks! I'm so happy!
Worlds of awesome!
Respect guys.
Great Job!!
Thanks, everyone!
Hunts out Morrowind disk... Reinstalls...
Just jumping here to thank for another great release and to show my appreciation for the Tamriel Rebuilt team. Guess it's time for another Morrowind run.
Keep up the good work!
Oh fantastic! You guys are the best!
Looking great, will play this without a doubt when I get around to dedicating time to Morrowind again.
Patch 1.1 is out! Download now!
am i supposed to delete the older 2 maps? because i just installed this w/ the other 2 maps already installed and it crashes.
Once again I am having problems with the BSAreg tool. I run it and it says "All BSA archives are already properly registered" even though I have not previously updated the BSA archives. I've tried running it as administrator, and I've uninstalled and re-installed Morrowind(I have steam version) I am running 64 bit Vista. Please help!
Version 1.2 is out now! Get it while you can!
@deathgivercola It states in our ReadMe file (and in the mod description further up the page here) that you must delete your old maps and replace them with the new content here. Additionally, you will need to register TR_Data.bsa manually. Find where Morrowind.ini is located and add X=TR_Data.bsa in a new line under the [Archives] section, where X is the next highest available whole number (0 and 1 are usually already used for Bloodmoon.bsa and Tribunal.bsa, which would mean you would use 2 for TR_Data.bsa).
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does it require tribunal or bloodmoon ?
Guest: Yes, it requires both to run. We build our mod using the patched Game of The Year (GoTY) version of TES: III.
Thank you guys for making it available, even if I didn't join the community. You have my respect!
Doesn't work. As soon as Morrowind opens it just says all the TR data is missing. Terrible. All I did was follow the instructions in the readme, and it didn't work at all
When opening the Morrowind launcher data files, are you supposed to check both the TR_Data and the TR_Mainland and uncheck all the other files?
Both TR_Data.ESM and TR_Morrowind.ESM should be checked in the launcher. Any other .esm files from TR should be deleted.
Great thanks from Russian Morrowind fans!!!)))
Time to release Mournhold next!
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