Please read below for install info and full change log.
★★★Version 1.1b2★★★
18/04/13
• Reduced the AI's difficulty
• Nuke outer radius lowered by 10
• Other fixes that I can't remember :p
Included Mod Support Minimod v7
REPACKED TO SUPPORT
Compelx's
SC2 Mod Manager
what is?
So I guess the next update is 18/5/2013
Monkeylord 1200000 hp O.O
OP!
i installed the mod but when ever i try to install it using mod manager it says i am missing some icd sharp code or something
It says This mod is configured for use with CerusVI SC2 MOD MANAGER
Place the mods scd with in Steam\steamapps\common\supremecommander2\gamedata to enable it with out the mod manager. But i there are no SCD files only .Lua and .BP
hmm...that's interesting. I have a guess as to what is going on...
an .scd file is really a type of archive, and in that archive are a whole bunch of lua and bp files. SO...what I think you're doing is using winrar or another archiver like that to open up the .scd file you should be putting in /gamedata. The .scd file you want to put in should be right in the .zip you download (so many file extensions!)
Do tell if you have any more problems. Hope my guess was right...
After unzipping it from the rar file you'll find a scd do not unzip the scd just place it in gamedata.
Do I need any of the other downloads or can I just download this and play?
yea, you don't need anything else than that 0,02 MB download lol :D
Its been so long since I looked but I have the other Revamp Expansion mod's too. v1.05, 1.05 Patch, Revamp Map Pack v1.1 Mod Support Minimod v7 and this mod all active but when I click launch it doesn't start the game up. I checked the settings to see if they were right.
Mod Folder: C:\Program Files\Steam\steamapps\common\supreme commander 2\SC2MM\
SC2 Folder: C:\Program Files\Steam\steamapps\common\supreme commander 2\bin\
The two check boxes underneath them are NOT checked. Can you please help?
Do not run more than 1 version of RVE at the same time deleted 1.05 download this and RVE 1.1 and thats all you need.
Now the Mod manager wont even work. It keeps saying
Microsoft .NET Framework
Unhandled exception has occurred in your application. If you click Continue. the application will ignore this error and attempt to continue. If you click Quit. the application will close immediately.
Could not find a part of the path.
Details Continue Quit
Sorry for all the trouble.
Try removing the dots from the version number in the mod.config file
What mod.config file and for what mod?
the mod.config is in side the scd and what ever mod you use you will have to remove it, If your windows version inst English the mod manager get a error.
Am I looking for the one in the balance mod or the origanl mod?
Just to make sure tell exactly what I need to do to the mod.config file so I know what and where it is.
I have the same problem now since i install
Windows 8 Pro 64 bit
Before i had Windows Vista 64 bit and all was fine.
So what happens or what can i do ???
Btw i have intall the game new and all the mods to. -.-
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Hi.
I love this mod and played at least 100 hours, but I have a possible suggestion, Can/are you able to add in more naval units, or even better, give them more health? I would love to see some more in future updates as the bad thing is they don't seem to have as much health as they get taken down far to easily by T3 Strategic Bombers. You do not have to, it is just a suggestion.
Thanks!
The Illuminate Sooprizer seems to have a ludicrous damage output. When sent to combat a Soul Ripper II, the Sooprizer eliminated its target before it could even return fire. It annihilates most structures with only two shots from its secondary weapons, and tears apart Major experimentals in a few seconds.
Stacking veterancy is also having some interesting effects on experimentals and ACUs. A UEF King Kriptor with 1.8 million health was rather frightening to behold (especially since it regenerated faster than the 6 factory TMLs, 100+ assault bots, artillery and Megalith could damage it), as was an ACU with 600k tanking an entire game while I went AFK.
Also, if you unlock all the Illuminate experimentals, the CZAR is pushed off the build UI on the gantry.
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Hi,
Thanks for this great mod.
I installed the RVE 1.1 latest full version to my supreme commander 2 game and it is working fine.
I like to add Uniport mod to this RVE installation but their installation guide say to install RVE balanced mod first before installing Uniport mod. Please can you tell me do I need to install 1.1b2 this balanced patch or is it included with RVE latest 1.1 full version.
Any way thanks for creating a great mod to play.
Thank you Take care
Hi!
i cant add the mod to the mod manager!
Pastebin.com
W8.1 x64
holey crap you guys getting the unhandled exception...that error only pops up if you torrented the game or you really ****** up the install. i bought the game like overrated suggested and i havent gotten any errors whatsoever besides maybe having way too many units on the battlefield ^^
lol