VMF files for Resident Evil 2: Source. For use with Hammer (or, Hammer++) preferably use the Half-Life 2: Episode Two option. Also includes the assbackwards way of how I made my models, AKA with brushwork in Hammer, then opening up those map files in Crafty, then exporting them as a 3D file, then compiling that into a Source model with StudioCompiler, then decompiling that, then importing that decompiled SMD into XSI Mod Tool, then screwing with some lighting/texture options in XSI, then exporting that as a SMD, then finally compiling that recombobulated SMD as a Source model without completely broken lighting with StudioCompiler. I lead a very sad life.
Thanks for the release. This is amazing.