This quick version fixes issues of v1.3. Sword of King Harlaus II will be visible in combat now, Guild fixes are added, choosing for Atheism no longer leads to main menu and missing models for armour are added. You can also swing with staffs, halberds and bills now! Have fun and don't forget to rate the mod.
[!] - This is a patch, NOT a full version.
[!] - Not savegame compatible
FIXED ISSUES- Choosing for Atheism no longer results in being redirected to menu- Game breaking: fixed prestige points being given upon guild upgrade when player is not member- Fixed messy scenes for Kingdom of Noregr- Models missing for armour added- Fixed opcode error 541 when talking to guildmember- Typo: Guildmaster referring to player incorrectly fixed- Fixed 10 Florins being subtracted from player instead of 25- Sword of Harlaus II is now visible in hands- Raided villages aren't fully upgraded any more when defending/attacking- You can now swing with staffs, halberds and bills - Defenders and attackers will now spawn correctly in the quest 'Defend village'- Disabled family relations notes for player to hide family issues I need to add a lady for every new lord ingame. Not going to do that...- All greathelmets are now properly showing- Zendar has now a (huge) garrison
BALANCING- Two extra lords for Zendar- Lowered AI fundraising for guildhall ISSUES:- Map glitches in New World (land disappearing)- Customisable troops might re-uip their old gear together with new equipment on reload.- The passages in scenes are obsolete; don't use them.
© Quintillius - Nova Aetas
i is going to test the 1.4 version (last was 1.2 i did play) and see if i do discover any bugs or anything that look a miss
other then that great mod :)
Quick bug fixing. Nice ;)
started playing this mod today and so far so good.
most bugs i've came across were fixed in this patch - but i've only one more to add: if you try to rescue a lord on grunrwald castle (unable to spell it properly but hopefully you'll get the idea) you'll be spawned on top of a church once you open the dungeon door to come outside with the prisioner following you.
i have to say i stopped playing there, so i'm not 100% sure if it's a one time thing or a bug but it might be the later.
still, very good mod so far... keep it up
I just read your comment with an Old Brittish voice in my head sence you have the most amazing profile pic evah.
what version will be the last one?
Excellent mod!
What? Already? they make these patches fast!
Yeah v1.4 was needed because v1.3 contains a gamebreaking issue.
You can be sure that v1.5 will come out over a long time.
Thx Sirr May peace is always be with you...
Hey, its a great game so far and i found no problems with it except like when you create farms?u are unable to choose what to plant and stuff cos when u "talk" to the table it just shows the convo"surrender or die" stuff.do you mind fixing it? and btw it might be just my personal opinion, but, for some reason i really hate the stabbing action of swords,it feels so slow for some reason.i tried replacing the action files from original native to ur mod's actions files but when i got back in game the people in the tavern was behaving weirdly, like scarecrows haha.
Best mod ever!
So I tried testing the prestige and class system. I used a quick way to gain prestige by using a war hammer to knock out enemies and choosing the "release prisoners" option. I ran into 38 forest bandit and knocked them all out. I then had the option to gain 100 prestige for releasing them. When I did that, the whole prestige system got messed up. After that I could not advance to the next class no matter how much prestige I had gained. so for now avoid getting 100 prestige from battle.
how do i install this patch?
Simply extract the patch over an existing copy of ver1.3 and you're done.
how do you install these patches?
I didn't know how to install it either. I basically replaced the files from 1.3 with 1.4 manually. there's probably an easier way...but that's how I did it
That is the correct way.
so just delete the 1.3 files then install and put the 1.4 files in the 1.3 folder?
I seem to be getting lots of missing texture errors.
I cant open the mod
Sorry for the double post, but I'm also getting lots of get object failed for mesh map_flag_kingdom_k
There's a bug where it crashes when I run around the islands. I don't know if its me or the mod but after I set a colony up. It crashes when I enter the water.
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i downloaded it fine, bu in the middle of the loading screen it always freezes?
Your pc probably can't handle it then, try lowering all your graphics settings and see if it works.
Will the mod creator make these save-game compatible? I really want to update to this patch but i have invested too much time into V 1.3. If this patch is impossible to make save-game compatible will v1.5?
Don't expect any version to be save-game compatible
I look at this as a "testing phase" I play with the full knowledge that the next update will not be save-game compatible. Just looking forward to the final product.
don't expect 1.5 any time soon. if your having any issues yust report them over here: Forums.taleworlds.com
Hehe a 'final product' will never be realised. I can safely say an update won't be released before this year ends.
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Best mod so far, only a few bugs that need to be fixed. I cant rescue prisoners, after a kill the prison guard and "release" the prisoner from his chains, when i try leaving the dungeon through the door it leads me to the town menu and it stops the escape, also when i am in the "New World" the Zendar town menu keeps poping up and the only way to get rid of it is to press the "Leave" option on the menu but that only gets me all the way back to Zendar, its really anoying...
Im having loads of bugs ,one of many is that the enemy cavalry almost every battle gets off their horses and starts running towards me. another one is that when I get to - something relation with the sarranids it changes my relation with them to +7 Dont know if this happens with other factions cause havent yet tested it out. the last one im going to mention is that sometimes the enemy archers take their bow out but do not shoot at me and after awhile switch back to their other weapon . Other than those and a few not so major bugs its been fine and Im really enjoying it great job hope this helps out :)
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Can you just tell me why there is only an option to ¨walk across the streets¨ in Actec towns? Does that mean that I need to be same religion as they?
when i download this patch there are a lot of thing when i download it
Great mod, thanks for the bug-fix!
how do you down load this mod? it different from all the other mods i have downloaded
Hey, I installed the mod today, put it in the right place in the modules, then I got the 1.4 patch, but thanks to winrar, instead of being all nicely placed in one folder, all the data and crap were in individual little folders. Will the patch still work if I manually put it in a folder, and put the patch in like that?
Still having the problem "RGL ERROR--Unable to open file: modules Nova Aetas/Rescource/Deers.brf" I have looked at the fourms and already checked in the resources folder of the mod, there is no deers file :/. Help me thank you
Hope this mod will last for an eternity!
Dear Quintillius:
I am very like your mod! its abslutly awesome! especially that hug castle! amazing! however....there is a little request that .... may i have to use the model of the castle drachenburg .... its will be my pleasure and will be placed in my credits !
thanks a lot!
your sincerely
Lophier
i can share you with my scenes of seige which contains about drachenburg in my great pleasure