Report abuse NMRiH Beta 1.05 to 1.06 Patch
Filename
NMRiH_Beta_1.05_to_1.06_Patch.zip
Type
Patch
Uploader
Dman757
Date
Nov 19th, 2012
Size
271.63mb (284,829,684 bytes)
Downloads
42,782 (3 today)
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Description

This is both the Client and Server files. There are server files for both Linux and Windows servers. If you have questions send an email to nomoreroominhelp [at] gmail.com


Beta 1.06 Patch Notes

Server files are included in this download

Code

  • Added option on character select dialog for ammo checks to be audio only, HUD only, or both
  • Added multiple voice sets for ammo checks, reloads, and voice commands; can be changed on character select dialog
  • Added weapon barrel smoke that appears after firing for an extended amount of time
  • Ammo checks, reloads, and voice commands now use temporary entities which should reduce network traffic
  • Backpedal speed no longer affected by stamina, and while ironsighted is about 3x previous speed
  • Blood tech on all weapons, when impacting or shoving flesh there is a 40% chance your weapon can become bloodied (stacks up to 4x)
  • Fixed infinite grenade bug
  • Fixed keypad getting stuck if up during a death or map change
  • Fixed possible crashes caused by zombie ragdolls
  • Fixed welder particles not appearing correctly
  • Increased player view height
  • Modified the way melee traces are done so that they should be a lot more accurate when aiming at the head
  • Re-added ammo counts to the ammo HUD
  • Supply helicopter is much more precise with its drop locations
  • Total stamina increased by 30%
  • Throwable weapons (hold down G with a melee weapon to throw)
  • Weapons and objective items can no longer be lost inside the clip for objects like body bags
  • Dropped weapons and ammo fall in a random direction so you can pick them up individually
  • Zombie spawning completely rebuilt for improved performance
  • Zombies catch each other on fire
  • Zombies will take different paths from each other, making navigation more realistic
  • Increased sound attenuation to facilitate more realistic player-player communications
  • Reduced overall zombie count for server performance and ping while increasing the density of zombies near players
  • Zombies spawn no less than twice the distance from players as in 1.05
  • Players will no longer spawn near zombies
  • Zombies will no longer respawn in small rooms once entered
  • Added spawn_density variable to mapper's overlord_zombie_helper entity to allow mappers to control the amount of zombies on their maps
  • Reduced stamina cost of shove to 50% if you hit your target
  • Increased blunt push back chance
  • Updated localization for Russian
  • Added Spanish localization
  • Added Italian localization
  • Added Japanese localization
  • Added initial Polish closed captions/subtitles
  • Changed default values of cl_cmdrate, cl_updaterate, rate to 60, 100, 60000
  • Zombies will spawn with 1 out of 3 possible collision groups, to stop the "super zombie" stacking
  • Weapon penetration is enabled for the Winchester 1892
  • Objective mode: func_zombie_spawn brushes no longer ignore the "start disabled flag". Be sure to use I/O to enable these zones when you want zombies in them.
  • mp_friendlyfire set to 0 by default (Server owners can re-enable friendly fire if they so choose)
  • If mp_friendlyfire is set to 0, players can now deal damage towards infected players
  • Improved map loading

Art

  • New particle textures
  • Brighter zombie flames
  • New welder sparks
  • New electrical trap particles
  • New grenade/gascan explosions
  • Reworked blood particles and textures
  • Finalized blood puddles
  • Updated muzzle flashes
  • Various environmental effects
  • Added 10 new blood decals and replaced various bullet impact art
  • Added kitchen knife melee weapon
  • Added Ruger MK III
  • Optimized various textures

Sound

  • Added new dynamic footstep playback system
  • Updated footstep sounds for various materials
  • Added clothes movement sounds for walking and running
  • Increased sample playback speed for running
  • Added new ambient fire sounds
  • Added new sounds for when a zombie's head explodes
  • Added new sounds for blood squirting out of the neck of decapitated zombies
  • Replaced all current melee swing sounds; sharp light, sharp heavy, blunt light, blunt heavy, fists.
  • Replaced flesh impact sounds; bullet impacts, blunt weapon impacts and sharp weapon impacts..
  • Replaced air vent sound on Northway
  • Decreased vending machine buzz volume on Northway
  • Decreased standing spot light buzz volume on Northway
  • Added voice audio for helicopter supply drop on Northway
  • Replaced weapon draw and holster sounds
  • Replaced shove sounds
  • Replaced ‘look-down-sights' sounds
  • Improved M16A4 hand tap sound
  • Improved Mac10 pull draw sound
  • Remastered the following gunshot sounds; Ruger, Mossberg, Remington and Winchester1892.
  • Added MK III fire and dry fire sounds
  • Replaced Revolver, MP5 and SV10 fire sounds
  • Replaced Heart beating sound
  • Updated breathing sounds

Maps

  • nms_northway

    • Added a new parking area
    • Welder can be found in underground level of the map
    • Added barricade boards to safezones
    • Added 5 random codes (found around the level on notes on walls) for the backroom-keypad of the warehouse area
    • Added few more weapons and ammo around the map.
    • Increased the amount of zombies spawning in the map
    • Lowered runner-wave from 3 to 2, but in exchange, raised the child-wave from 4 to 5
    • Finale should now happen at wave 9 instead of 13
    • Reworked player spawns
    • Added soundscapes for more atmospheric experience
    • Optimizations
    • Added playerclips to eliminate godspots
    • Added 3D-skybox
    • Added a third safezone, which is the "Security Room" behind the Market
    • Added a third health crate
  • nmo_cabin

    • Enhanced zombie spawning
    • Increased weapon count and ammo count
    • Added bandages/medkits
    • Added barricade boards
    • Polished some ares of the map
  • nms_favela

    • Increased brightness
    • Added soundscape
    • Added winning scenario
    • Changed final wave from 15 to 18
  • nmo_chinatown

    • Replaced police lights with new particle effect
    • Polished some ares of the map
    • Added two new storage rooms in the map that contains extra supplies
    • Further optimization

nmo_broadway

  • Clipped all vehicles and godspots
  • Tweaked weapon count
  • Added bandages/medkits
  • Added barricade boards
  • Polished some areas of the map
  • New spawn area with roof
  • Added new particles
Preview Image
NMRiH Beta 1.05 to 1.06 Patch
Post comment Comments
Lenny-vok
Lenny-vok Nov 20 2012, 5:51am says:

yay

+8 votes     reply to comment
DNR3
DNR3 Nov 20 2012, 10:20am replied:

↑ this

+8 votes     reply to comment
Orange_Tomato
Orange_Tomato Nov 20 2012, 10:21am says:

^this. is. awesome.

+5 votes     reply to comment
Guest
Guest Nov 21 2012, 4:46pm says:

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Renan-ban
Renan-ban Jan 9 2013, 9:37am replied:

make an Account here on Moddb and you can download it =D

+1 vote     reply to comment
Malphegore
Malphegore Nov 22 2012, 1:36pm says:

So I tried downloading the patch, but I just get instead an error page where it says that the Webpage wasn't found at all. And it seems like I'll need to re-download the whole NMRiH.

+4 votes     reply to comment
Koble
Koble Nov 24 2012, 8:56pm says:

where's the download link?

0 votes     reply to comment
TheUnbeholden
TheUnbeholden Nov 25 2012, 12:24am says:

thank god for the ammo check, that was something that really annoyed me in previous versions, not being able to check how much rounds you got left in the magazine. The only thing more unrealistic than having ammo counts on screen all the time, is when they are taken out completely! Also my other 3 gripes have been alleviated, stamina isn't a constant issue anymore, penetration for the winchester like it should have had, and throwable melee weapons.

+4 votes     reply to comment
harry3210
harry3210 Nov 25 2012, 5:58am says:

Guys download on Desura if it dosnt work to download it from here

+1 vote     reply to comment
SomeGuyNamedTom
SomeGuyNamedTom Nov 28 2012, 8:39pm says:

Developers of this fine game, have you changed the speed on how fast you back up?

+1 vote     reply to comment
desafinado56
desafinado56 Dec 1 2012, 12:51pm says:

i cant download this

+1 vote     reply to comment
Guest
Guest Dec 4 2012, 10:11am says:

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SucidalBanana
SucidalBanana Dec 11 2012, 10:59am says:

The EU link is working =D
(you get the whole game tho, not only the patch)
(i cant send publish the link tho cause im a new member)
Message me for the link

+1 vote     reply to comment
Cristehgamer
Cristehgamer Dec 22 2012, 2:28am says:

gamefront downloads dosen't even work for me

+1 vote     reply to comment
Guest
Guest Dec 23 2012, 12:27pm says:

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Norwaydude-
Norwaydude- Jan 6 2013, 5:32am says:

I can't join because it says "Disconnect: Invalid STEAM UserID Ticket"... I know I installed it right, logged in steam, but I can't join server.
Please reply if possible :I

+1 vote     reply to comment
Guest
Guest Jan 12 2013, 11:49pm says:

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Guest
Guest Jan 18 2013, 2:28am says:

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SocialDalek
SocialDalek Feb 9 2013, 2:06pm replied:

If you have Garry's Mod or Half - Life 2 installed then your good to go, so yeah.

+1 vote     reply to comment
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OuTc4sT
OuTc4sT Jul 7 2013, 6:24am says:

cant start game plz help

+1 vote     reply to comment
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bennyn2006
bennyn2006 Oct 3 2013, 1:01am says:

hey guys i was just wonderring if you can give me a beta code for this on steam i looked it up but it doent say it there any way i cant wait for the game!

+1 vote     reply to comment
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