The Enhanced 4X Mod version 1.8 for Rebellion version 1.82. Checksum is 35389348.
Major changes include three new planets, four new skyboxes, rebalanced economics and strikecraft balance, and more. See the description for a full list.
1.8 changelog
- Readjusted resource balance to try to eliviate early game crystal shortage and make metal more useful.
- Terran Homeworlds now have 2 crystal asteroids.
- Reduced or elimated the crystal cost of the following unit types for all factions, while increasing the metal cost: Antifighter, Carrier Cruiser, Heavy, Envoy, Siege.
- New Planet Types Added.
- Contaminated. Low tier planet with 5 Crystal Extractors. Requires Hazardous Colonization.
- Alpine. Low tier planet with 5 metal extractors. Requires Ice Colonization.
- Urban. High tier planet with no asteroids, but the highest population values.
- Added four new skyboxes. All but three of the previous skyboxes have been removed. A new minimod will allow you to use all skyboxes, but this will increase RAM usage.
- Pirate ships now use standard armor types for their classes. This should make their expected counters work better, and make them easier overall.
- Bombers now use the same armor type as Fighters. This means antifighter frigates deal much more damage to them.
- Corvettes now have their own armor type. Antifighter frigates still deal the most to them, followed by capitalships, other corvettes and light frigates.
- Scouts now use the Medium (Light Frigate) Armor type, have increased acceleration and top speed, and increased hull/shield regeneration rates.
- Mine armor type has been switched to Very Light. This will help the main anti-mine units like Scouts, Fighters and Flak destroy them faster.
- Removed some of the uglier planet alternate textures to reduce memory usage.
- Fixed texture issues with a Volcanic planet and the Artifact planet.
good.... ty
Would we still be able to use the Optional-MiniMods with 1.8?
There will be another minimod update coming out in the next few days. A lot of minimods like resetting titan levels or expanded research SHOULD still work, but a handful of them like Deathmatch will not (or at least, doing so will prevent some of the new things from working right). Feel free to ask about any specific ones.
Very Specifically will the following work?
-Enhanced AI
-No Superweapons
Both should still work.
Those should work.
I use the expanded research, exploding mines, and deathmatch optionss. I know 2 will work but what does the deathmatch option screw up?
Also forgot to ask about the updated galaxy forge. When do you plan to release an updated one?
When the minimods are updated.
Makes sense. I have been noticing a texture problem. Sometimes stuff wont seem visible. Or it is but you can see through it. I think it's an FPS issue, however I do have LAA running. If I kill the game and restart it, then it's fine. I noticed that the mouse icon disappears as well. I am forced to use the system cursor. I can send you a save file if need be, the most recent one has my Ogrevs blasting an invisible Argonev to pieces.
Will exploding mines work?
And thank you for the update! I'm gonna play it right now!
Yup!
Excellent mod! Minor bug report for version 1.8, there appears to be a graphical glitch with the Coronata titan. Looks like a missing texture or a mesh issue.
You know, I vaguely remember reading about this in the Vanilla game. But perhaps I can track down a fixed version. Do you have a screenshot?
I just loaded up the game this evening to get a screenshot of the issue and I'm not able to reproduce it. It happened in the menus so it may have been the cinematic titan rather than the in game one (I believe they're separate entities). I'm going to chalk it up to an engine quirk or a caching issue as it appears to be gone now.
cant say why its happening.. but random (witch we know it aint but some things lands at the wrong time) when scroling to zoom the program crashes :)
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Great mod
and run this mod with the new Version 1.83 ?
It does now. Moddb.com
Doesn't work for 1.83, so ******* mad right now.
Hey GoaFan77, i was wondering if this mod has the disable superweapons, option? If so how do you access it? Thanks!
All extra options like that can be found in the minimod package that gets released with this mod. Moddb.com
The new 1.83 patch has made some of the minimods a bit wonky though, so it's sort of hit or miss with them right now. But No Superweapons is working for some people at least, and hopefully it will all be straightened out by the next update.