Sins of a Solar Empire is often described as a 4XRTS game, or a game that tried to merge the action and tactics packed gameplay of a Real time strategy game with the deep, complex, empire wide strategy of a 4X turn based game. It's up to debate whether Sins succeeded in this goal, but I think all can agree that of the 4Xs of "explore, expand, exploit, and exterminate", Sins is much more focused on the exterminate than on the others. This mod seeks to give more depth to the other 3Xs of the game by adding additional game elements or refining the existing ones to reward players who give more strategic thought to the non-combat side of the game. Combat will still be the center point of the game, but players will find that the non-combat options available will be much more rewarding. Spying, exploring, sabotage, diplomacy, culture, and economic development have all been added or changed in innovative new ways. Regardless of what you think Sins is, this is the 4XRTS it should have been.

Add file Report Enhanced 4X Mod 1.801 (Full Version)
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Enhanced_4X_Mod_1.801.zip
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Full Version
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GoaFan77
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2,436 (1 today)
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195433b7d53224b4d8aa265e84ac3381
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The Enhanced 4X Mod version 1.801 for Rebellion version 1.83. This is a minor patch that updates the mod to Rebellion version 1.83. For Steam users still on version 1.82, please continue to use E4X 1.8 until Steam updates your game to 1.83. Checksum is 35390074. Please see the news post linked in the description for more information about who should download this version and when.

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Enhanced 4X Mod 1.801 (Full Version)
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dostunuz
dostunuz

Thank you kind sir.

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asik99
asik99

woah, thanks for the update :D

but... can you also update the optional mod too

cause some of them not compatible

Doubled Fleet Supply and Capitalships - work with 1.83
No Superweapons - work with 1.83

Expanded Research - work with 1.83 but some research gone [colonize new dlc planet]
Resetting Titan Levels - crash when a titan spawn [player or AI]

Exploding Mines - i guess its work
No Vasari Gates - i guess its work

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GoaFan77 Author
GoaFan77

In progress. Having to update all my mods to 1.83 for you GOG users delayed the minimods being updated a bit. :p

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asik99
asik99

i just want to taken back this comment

IT ALL WORKS WITH E4X 1.801 :D

before i was using vanilla with optional, 2 days ago i was finally using E4X mod

and all the optional mod WORKS fine [except the deathmatch thing cause i didn't test it]

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Guest
Guest

Hi there,

I just downloaded this mod to play Interregnum with and I keep getting an error message on start up that closes my program. I've been playing STA 3 a ton recently and so have already used Large Address Aware. My checksum also is accurate.

I tried uninstalling all my mods (STA 3, and Interregnum) but it did not help.

What should I try next?

Cheers.

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GoaFan77 Author
GoaFan77

This particular version of E4X is only for Rebellion 1.83. Most players are still on version 1.82. You should keep using E4X 1.8/Interregnum 3.1 if you have 1.82.

Moddb.com

This article may help explain things: Moddb.com

Interregnum also always contains the version of E4X you need to run the mod. No reason to download E4X separately here.

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Guest
Guest

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jmoh78w4
jmoh78w4

Hey GoaFan77. Is there optional minimod for 1.801? Or can I still use 1.75? Thank you in advance.

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Cysta
Cysta

That's what I'd like to know myself!

Super weapons, man, such a game breaker for me.

I mean, titans are tough, but at least they can't blow up half my everything from another star system...

GoaFan please?

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Sins of a Solar Empire: Rebellion
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