Report abuse DOOM:ONE V0.4.1
Filename
Doomone.1.rar
Type
Demo
Uploader
Bambamalicious
Date
Dec 22nd, 2013
Size
90.09mb (94,464,145 bytes)
Downloads
2,476 (4 today)
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Description

Here it is, the 4th Beta of DOOM:ONE! Changes include; Inferno Portal Room added, Bugfixes in the first three episodes, Thy Flesh Consumed. As always folks give me any bug reports and I'll do my best to fix them as soon as I can!! Those with the V0.3.4 Wad pack can use the music WAD and Pistol zombie with this lite version. This is the last "vanilla" WAD now. The basic complete DOOM:ONE project. This full version includes the maps, the remixed music WAD and the pistol zombie if you are NOT using Brutal Doom or similar. Ep 1 has been returned to its 0.2 state where it was a complete "vanilla" episode rather than the remake. A demo of the remake can be released on request however I'm not really comfortable releasing something still so in development! The next download will be the updated and redone Knee Deep in the Dead. **NOTE* V 0.4.1 Contains some minor bugfixes to the later episodes

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DOOM:ONE V0.4.1
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blademaster83
blademaster83 Dec 22 2013, 1:05pm says:

All hail, I was expecting this to take a lot longer. Happy holidays to you and take a well earned brake :)

+5 votes     reply to comment
HEVcrab
HEVcrab Dec 22 2013, 1:12pm says:

It´s raining exciting things! Many of my favorite mods are being updated.

One question: are the episodes 2-4 here done the same way as the current KDITD that you refer to as 'vanilla, returned to 0.2 state'?

+1 vote     reply to comment
Bambamalicious
Bambamalicious Dec 22 2013, 1:40pm replied:

Yeah, the same way! There is nothing added in Ep4, and a couple of things added in Ep3 as I was playing with ideas. For the most part though they are the standard levels at the moment! My next task is re-doing things like KDITD is going through at the moment!

This version was all the hard work. Getting everything working as one level! Now the real fun can begin...

+1 vote     reply to comment
HEVcrab
HEVcrab Dec 22 2013, 3:12pm replied:

Thanks Bamba, you´re doing a great job, I´ll keep looking forward to your future works!

+1 vote     reply to comment
Kyle07
Kyle07 Dec 28 2013, 7:42am says:

Am I the only one for who the intro cutscene in e1m1 doesn't work?
I got this error:
Runaway script 19 terminated

I'm using Zandronum as Source Port.
The cutscene doesn't work with and without Brutal Doom.
The Cutscenes of Episode 2 and 3 does work!

+1 vote     reply to comment
Bambamalicious
Bambamalicious Dec 28 2013, 11:18am replied:

This... I know of this and it is causing me all kinds of headaches!! I am trying to fix it but I keep coming up against problem after problem with it. I will get there!!

+2 votes     reply to comment
Kyle07
Kyle07 Jan 16 2014, 12:24pm replied:

ok thanks. :)

+1 vote     reply to comment
Quaker540
Quaker540 Jun 5 2014, 1:04pm replied:

Do you have a back-up of the scripts so I could help you?

+1 vote     reply to comment
cortlong50
cortlong50 Apr 15 2014, 11:06am says:

hey man, are you still working on this?
because WHY HASNT THIS BEEN DONE BEFORE!?!?!

+1 vote     reply to comment
Bambamalicious
Bambamalicious Apr 17 2014, 4:14pm replied:

I am indeed, however life has been delaying me lately! New screenies coming soon!

+1 vote     reply to comment
Quaker540
Quaker540 Jun 5 2014, 1:02pm replied:

"WHY HASNT THIS BEEN DONE BEFORE!?!?!"

Old PCs with Vanilla Doom are NOT able to handle THAT big maps at all.

+1 vote     reply to comment
justinngo99
justinngo99 Jun 13 2014, 6:46pm says:

This wad is pretty good. Although, it causes me to loose framerate. I recommend making this like SPAWN10.WAD (the saving mechanics when entering certain areas, and not giving it more time to load)

+1 vote     reply to comment
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MD5 Hash
791d07b62a323e5fefa14e790464512a
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